Cloud (computer game)
Encyclopedia
Cloud is a 2005 indie
Indie game
Independent video game development is the process of creating video games without the financial support of a video game publisher. While large firms can create independent games, they are usually designed by an individual or a small team of as many as ten people, depending on the complexity of the...

 puzzle video game developed by a team of students in the University of Southern California
University of Southern California
The University of Southern California is a private, not-for-profit, nonsectarian, research university located in Los Angeles, California, United States. USC was founded in 1880, making it California's oldest private research university...

's (USC) Interactive Media Program
USC Interactive Media Division
The University of Southern California's School of Cinematic Arts's Interactive Media Division first accepted students in 2002. In addition to coursework in film production, screenwriting, and animation, students in the division study across three disciplines within interactive media: immersive...

. The team began development of Cloud in January 2005 with a US$20,000 grant from the USC; the game was released as a free download that October. By July 2006, the hosting website had received 6 million visits, and the game had been downloaded 600,000 times.

The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer Jenova Chen
Jenova Chen
Xinghan Chen , known as Jenova Chen, is the designer of the award-winning games Cloud, Flow, and Flower, and is co-founder of Thatgamecompany. Chen is from Shanghai, where he earned a bachelors degree in computer science and a minor in digital art and design...

's childhood; he was often hospitalized for asthma
Asthma
Asthma is the common chronic inflammatory disease of the airways characterized by variable and recurring symptoms, reversible airflow obstruction, and bronchospasm. Symptoms include wheezing, coughing, chest tightness, and shortness of breath...

 and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the video game industry usually ignored.

Cloud won the Best Student Philosophy award at the 2006 Slamdance Guerilla Games Competition, and a Student Showcase award at the 2006 Independent Games Festival
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

. The game was well received by critics, who cited its visuals, music, and relaxing atmosphere as high points. Chen and producer Kellee Santiago
Kellee Santiago
Kellee Santiago is a video game designer and producer, and the co-founder and president of Thatgamecompany. Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment...

 went on to co-found the studio Thatgamecompany
Thatgamecompany
Thatgamecompany, stylized as thatgamecompany, is an American independent video game developer co-founded by University of Southern California students Kellee Santiago and Jenova Chen. The studio is currently a second-party developer for Sony Computer Entertainment, and is under contract to create...

, which has considered remaking Cloud as a commercial video game.

Gameplay

Cloud, a single-player video game for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

, centers on a boy who dreams of flying through the sky while asleep in a hospital bed. The player assumes control of the sleeping boy's avatar
Avatar
In Hinduism, an avatar is a deliberate descent of a deity to earth, or a descent of the Supreme Being and is mostly translated into English as "incarnation," but more accurately as "appearance" or "manifestation"....

—the projection of the boy into his dream world—and guides him through his dream of a small group of islands with a light gathering of clouds. The avatar's direction and speed are controlled with a mouse; movement is generally on a horizontal plane, but vertical flight can be attained by holding down the third button of the mouse. The player may interact with clouds only while flying horizontally.

The game contains three types of clouds: white clouds, which follow the avatar; gray, neutral clouds, which become white when touched; and black clouds, which may be combined with white clouds to cause rain, dissolving both clouds. A large number of white clouds more easily dissolves a small number of dark clouds than an equal number, and vice versa. White clouds stop following the avatar if the player moves too quickly and they resume following if approached again. Each of the four missions in Cloud has a different objective, including forming patterns in the sky with clouds, eliminating black clouds, and creating rain over each of the islands.

Development

Cloud was designed and released in 2005 by a team of seven students in the Interactive Media
USC Interactive Media Division
The University of Southern California's School of Cinematic Arts's Interactive Media Division first accepted students in 2002. In addition to coursework in film production, screenwriting, and animation, students in the division study across three disciplines within interactive media: immersive...

 master's degree
Master's degree
A master's is an academic degree granted to individuals who have undergone study demonstrating a mastery or high-order overview of a specific field of study or area of professional practice...

 program at the USC School of Cinematic Arts
USC School of Cinematic Arts
The USC School of Cinematic Arts, until 2006 named the School of Cinema-Television , is a film school within the University of Southern California in Los Angeles, California. It is the oldest and largest such school in the United States, established in 1929 as a joint venture with the Academy of...

. The game was not made for a specific class. Development began in January 2005 and the game was released in late October, receiving its final update in December. The group was headed by Jenova Chen
Jenova Chen
Xinghan Chen , known as Jenova Chen, is the designer of the award-winning games Cloud, Flow, and Flower, and is co-founder of Thatgamecompany. Chen is from Shanghai, where he earned a bachelors degree in computer science and a minor in digital art and design...

 and included Stephen Dinehart
Stephen Dinehart
Stephen Erin Dinehart IV is a designer, writer, teacher, and artist, best known for his work in video games, more specifically transmedia storytelling and interactive storytelling...

, Erik Nelson, Aaron Meyers, Glenn Song, composer Vincent Diamante, and producer Kellee Santiago
Kellee Santiago
Kellee Santiago is a video game designer and producer, and the co-founder and president of Thatgamecompany. Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment...

. The game won the 2005 Game Innovation Grant of $20,000 from the USC, which is intended to support the production of experimental games. The idea for the game was partially based on Chen's childhood experience, as he was often hospitalized for asthma and would daydream while waiting for the doctors.

According to Chen, Cloud was designed to "expand the spectrum of emotions video games evoke." Chen had the first idea for the game; while walking to school one day he looked up at the sky, noticing the difference between the fluffy clouds there and the "polluted and gray" clouds of Shanghai where he was born, and thought about making a game about clouds. It was given a story to "create the premise and help player to be emotionally invested"; however, the team avoided making the story too strong, as it would "distract the player from the core experience" of flying freely and shaping clouds. In the early stages of development, the game had an involved backstory about an alien who attempts to clean up the environment, but this was cut down to "a simple 'poetic' introduction to the cloud child trapped in a hospital bed." The team intended Cloud to "communicate a feeling of youthfulness, freedom, and the wonder of imagination." It was built on a modified version of a game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

 developed by several team members for their previous game, Dyadin. At the 2006 Game Developers Conference
Game Developers Conference
The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking...

 student showcase, Chen and Santiago pitched Cloud to Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

 representative John Hight as the first game in the "Zen" genre. Hight was interested, but Sony declined to publish the game.

Reception and aftermath

Cloud won the Best Student Philosophy award for artistic achievement at the Slamdance Guerrilla Games Competition and a Student Showcase award at the Independent Games Festival
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

. It was showcased on Spike TV, G4TV
G4 (TV channel)
G4, also known as G4 TV, is an American cable- and satellite-television channel originally geared primarily toward young adult viewers, originally based on the world of video games...

, and CBS Sunday
CBS News Sunday Morning
CBS News Sunday Morning is an American television news magazine program created by Robert Northshield and original host Charles Kuralt. The program has aired continuously since January 28, 1979 on the CBS Television Network, airing in the Eastern US on Sunday from 9:00 to 10:30 a.m...

. The game immediately received a great deal of attention when it was released; site traffic overran the server they were hosting the website on, and then crashed those of the school. By February 2006, just over three months after its release, the website had been viewed over one million times and the game downloaded over 300,000 times. By July 2006, it had reached six million visits and 600,000 downloads.

The game received positive reviews from critics. Joel Durham, Jr. of GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 claimed that "everything about Cloud is simply jaw-dropping", and cited its music, visuals, and sensation of flying as high points. William Usher of Game Tunnel also praised the visuals and audio; he believed that its graphics created a relaxing atmosphere, and that the "touching musical score" would emotionally move any player. A reviewer for Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

said that the game pointed "to a bright future" in which games would inspire a wider range of emotions; however, the writer called Cloud more of an "experience" than a game. Ron White of PC World
PC World (magazine)
PC World is a global computer magazine published monthly by IDG. It offers advice on various aspects of PCs and related items, the Internet, and other personal-technology products and services...

similarly called it "the most relaxing experience I've ever had that involved a computer". Durham concluded that Cloud "would set your mind free".

Chen and Santiago went on to co-found the video game studio Thatgamecompany
Thatgamecompany
Thatgamecompany, stylized as thatgamecompany, is an American independent video game developer co-founded by University of Southern California students Kellee Santiago and Jenova Chen. The studio is currently a second-party developer for Sony Computer Entertainment, and is under contract to create...

. Composer Vincent Diamante and Erik Nelson worked for the company on its second game, Flower
Flower (video game)
Flower is a PlayStation 3 video game. It was developed by Thatgamecompany, designed by Jenova Chen and Nicholas Clark, and announced at the 2007 Tokyo Game Show. Flower was released on February 12, 2009, via the PlayStation Network. The game was intended as a "spiritual successor" to Flow, a...

. Thatgamecompany has considered remaking Cloud as a commercial video game, but has decided to do so only if the staff cannot conceive any other game ideas.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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