Chuckie Egg
Encyclopedia
A&F Software's Chuckie Egg is a home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

 video game released in 1983
1983 in video gaming
-Events:* A major shakeout of the video game industry begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion.* MCA Universal files suit against Nintendo, claiming that the latter company's video arcade hit Donkey Kong violated Universal's copyright on King Kong...

, initially for the ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

, the BBC Micro
BBC Micro
The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation...

 and the Dragon
Dragon 32/64
The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer , and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana...

. Its subsequent popularity saw it released over the following years on a wide variety of computers, including the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

, Acorn Electron
Acorn Electron
The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system....

, MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...

, Tatung Einstein
Tatung Einstein
The Tatung Einstein was an eight-bit home/personal computer produced by Taiwanese corporation Tatung, designed in Bradford, England at Tatung's research laboratories and assembled in Bridgnorth and Telford, England. It was aimed primarily at small businesses....

, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

 and Atari 8-bit family
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...

. It was later updated and released for the Commodore Amiga, Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

, and IBM PC compatible
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

s.

The original idea is generally attributed to the then 16 or 17 year old Nigel Alderton. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two year old software company A&F, co-founded by Mike Fitzgerald (the F in A&F) and Doug Anderson (the A in A&F). Doug took on the simultaneous development of the BBC Micro version, whilst Mike Webb, an A&F employee, completed the Dragon
Dragon 32/64
The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer , and were produced for the European market by Dragon Data, Ltd., in Port Talbot, Wales, and for the US market by Tano of New Orleans, Louisiana...

 port. Chuckie Egg went on to sell over a million copies and remained a steady earner for A&F, who eventually went under in the latter half of the 1980s.

The versions fall broadly into two groups — those with realistic physics (e.g. the BBC Micro and Amstrad CPC versions) and those without (e.g. the ZX Spectrum version). Although there is a substantial difference in play between the two, levels remain largely the same and all the 8-bit versions have been cited as classics.

This game is often credited alongside Manic Miner
Manic Miner
Manic Miner is a platform game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 . It is the first game in the Miner Willy series and among the pioneers of the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er...

and Lode Runner
Lode Runner
Lode Runner is a 1983 platform game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests...

with helping develop and popularise the platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

, and has gone on to be a cult classic with a number of unofficial retro remakes appearing online.

Much of the game's cult status was helped by the fact that schools used BBC Micro computers, and many schools had a copy of the game, introducing it to a wide audience of youngsters.

Gameplay

As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.

Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck who is not affected by the positioning of platforms. A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels then they advance to 'level 41' which is in fact exactly the same as level 33.

The player starts with five lives, and an extra life is awarded every 10,000 points. The game features a turn-based multiplayer mode.

Sequels

Chuckie Egg was also followed up, two years after its first release, with a sequel entitled Chuckie Egg 2
Chuckie Egg 2
Chuckie Egg 2 is the sequel to 1983 hit computer game Chuckie Egg. Released in 1985 and featuring the same lead character, Henhouse Harry, the game took players beyond the single-screen format of the original into a large factory. Here, Harry had to assemble a toy-carrying chocolate egg from its...

. Available on a much smaller subset of platforms, this release changed genre quite radically and involved the player, as Harry again, working through a factory attempting to create Easter eggs complete with toy, in a Dizzy
Dizzy series
The Dizzy series of computer games, published by Codemasters, was one of the most successful European computer game brands of the late 1980s. The games were based around a central figure: an intelligent egg-like creature called Dizzy...

-style graphic adventure. Whilst the first game had each level on one single screen, the new version had levels covering multiple screens. Although the sequel has gained a small number of admirers, it never received the same attention as the original.

Hacks

There was an official, apparently A&F approved Chuckie Egg upgrade on the BBC and Electron machines called Chukee. This was published by a small company called Bit Twiddlers and gave the player the ability to start at any level. It also introduced an "Extended Jump" feature (instituted by holding down the up key whilst jumping). This was one of the earliest available 'hacks' for any 8-bit computer. In 2009, the Organ Grinder's Monkey produced an unofficial upgrade to the original Chuckie Egg for the BBC and Electron which includes a full level editor and a set of eight new levels.

External links


  • Chuckie Egg at MobyGames
    MobyGames
    -Platforms not yet included:- Further reading :* Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition , ISBN 0-07-223172-6...

  • Egg 2009 at Acorn Electron World
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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