Beneath Apple Manor
Encyclopedia
Beneath Apple Manor is an early roguelike
game released by Don Worth for microcomputer
s, which had a Lo-Res Apple release in 1978 (through The Software Factory) and high-res multi-platform releases in 1982 and 1983 (through Quality Software
). The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining this increase in level size.
Despite being included in the "roguelike" genre, Beneath Apple Manor actually predates Rogue
(created in 1980) by two years. The creator claims that neither he nor the implementors of Rogue knew about the other game.
Roguelike
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many...
game released by Don Worth for microcomputer
Microcomputer
A microcomputer is a computer with a microprocessor as its central processing unit. They are physically small compared to mainframe and minicomputers...
s, which had a Lo-Res Apple release in 1978 (through The Software Factory) and high-res multi-platform releases in 1982 and 1983 (through Quality Software
Quality Software
Quality Software is a defunct software design company that published games for Apple II and Atari 800 computers in the late 1970s and early 1980s...
). The goal is to obtain a Golden Apple on the bottom floor of the dungeon. There are 10 rooms per level in the low-res version, and 5 in the high-res version. The high-res versions may be played in low-res/text mode, thereby gaining this increase in level size.
Despite being included in the "roguelike" genre, Beneath Apple Manor actually predates Rogue
Rogue (computer game)
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading...
(created in 1980) by two years. The creator claims that neither he nor the implementors of Rogue knew about the other game.