Battleships Forever
Encyclopedia
Battleships Forever is an IGF
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

 award-nominated freeware
Freeware
Freeware is computer software that is available for use at no cost or for an optional fee, but usually with one or more restricted usage rights. Freeware is in contrast to commercial software, which is typically sold for profit, but might be distributed for a business or commercial purpose in the...

 real-time tactics
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...

 video game set in a futuristic space environment inspired by Warning Forever
Warning Forever
Warning Forever is a freeware 2D fixed shooter for the Windows platform written by Hikoza T Ohkubo and released under the name of his software house, Hikware.-Gameplay:...

. It is currently in beta phase. Players control a variety of spaceships and must position them to maximize damage on opposing ships and minimize damage to their own ships utilizing a wide variety of tactics and vessel sub-systems.

Gameplay

Players can embark on a single-player campaign, play four different scenarios, or use a free-form "sandbox" gameplay mode. The game is played in 2D, with ships designed using raster graphics
Raster graphics
In computer graphics, a raster graphics image, or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium...

 that resemble vector graphics
Vector graphics
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical expressions, to represent images in computer graphics...

. Battleships Forever has no resource management, and play centers on the positioning of ships to attain the best tactical solutions. The campaign begins with the player being issued a single ship, with more ships being added both during and between missions. Several grouped warships can be commanded at once, or individual turrets can be selected and issued attack commands. All, even the smallest ships, are separated into sections, each of which can be individually targeted and destroyed. The ships are separated into 3 categories: patrol craft (or frigates), destroyers, and battleships. Patrol craft tend to be small, with only 2 sections, and fast with 2-3 weapons and little to no defense. Destroyers are larger, 4-8 section craft with some active and passive defenses, but tend to focus on firepower.

Battleships are highly specialized, with some acting as massive mobile shields for other vessels and others as heavy assault ships, able to focus comparatively huge amounts of firepower on a single target or multiple targets. One of the larger battleships, the Cronus, also carries a flux projector, which allow players to draw their own defense layout within set parameters using their mouse. Among other modules with special functions are several kinds of 'deflectors', which can render sections of ships invulnerable. Some defensive ships can also intercept and destroy enemy fire with their own weapons. Since ships are constructed from individual sections, if one section is destroyed the ship can continue to function. A ship editor is included with the game, which allows the player to design custom ships, which can be uploaded to the developer's website to share with other players. These ships can be used with the game's various 'skirmish' scenarios in place of the normally available selection of vessels (though any scores attained through the use of this feature are not valid and cannot be uploaded to the high score database), or spawned within the 'sandbox', which includes a number of special options not available in the other game modes, such as the ability to spawn asteroids, meteors, and powerups, or to destroy ships at ease.

Development

Battleships Forever was created by Singaporean
Singapore
Singapore , officially the Republic of Singapore, is a Southeast Asian city-state off the southern tip of the Malay Peninsula, north of the equator. An island country made up of 63 islands, it is separated from Malaysia by the Straits of Johor to its north and from Indonesia's Riau Islands by the...

 Sean "th15" Chan, using the free Game Maker
Game Maker
GameMaker is a Windows and Mac IDE originally developed by Mark Overmars in the Delphi programming language. It is currently developed and published by YoYo Games, a software company in which Overmars is involved...

 software. The later releases have also been developed by community members of the Battleships Forever forums, mainly the largely expanded ShipMaker 4.0.

Ship Maker and Sandbox

The Ship Maker component began as a separate project by Jack Coady, but has since been developed by Sean Chan. The recent 4.0 release largely featured content developed by community members at the Wyrdysm Games forums. This includes many features that almost infinitely multiply the possibilities, including sprite importing for use in ship sections, turrets, doodads and bullets, as well as the ability for ships to spawn other custom built ships by the players. Moving and rotating sections were added, as well as the ability to make sections turn in key with a hidden weapon - allowing them to act as turrets.

Finally, a series of triggered events can be set up, such as a charging animation and firing sequence for a main weapon. Even working boolean logic gates can be set up using ShipMaker's trigger system - albeit it is a convoluted process. Ships made in the Ship Maker can be played in various scenarios such as protecting a never ending evacuation from aliens, destroying a large alien battlestation, and acting as a pirate force looting civilians. The Sandbox lets the player spawn any custom ships into an area that can be resized by the player. These ships can be made to interact with one another at the player's leisure, or set to be controlled by one of two AI teams.

Since the release of the game, the Ship Maker has increasingly become the focus of the game for many players. In essence, the Ship Maker allows players to act as game designers on their own, molding a gameplay and visual experience to their own liking. While the gameplay largely remains an expansion on the original formula, with custom sprite import, graphics can greatly deviate from the standard vector-like graphic style created by Chan.

The most community-focused and multiplayer aspect of Battleships Forever is pitting custom ships made by one or more players against one another, controlled by the AI, in a form of gladiatoral combat to see which ship emerges victorious.

Reception

Battleships Forever is a finalist in the 10th annual Independent Games Festival's Design Innovation Award and has received positive feedback from the indie gaming community. Independent gaming site Play This Thing's Greg Costikyan
Greg Costikyan
Greg Costikyan, sometimes known under the pseudonym "Designer X" , is an American game designer and science fiction writer.Costikyan's career spans nearly all extant genres of gaming, including hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile...

 found the game "very nice indeed", but found that the game crashed sometimes and hoped this would be rectified when version 1.0 is released. He suggested that the game would appeal more to strategy gamers than action game fans. Shacknews
Shacknews
Shacknews, commonly referred to as "The Shack", is a website offering news, features, editorial content, and forums relating to computer games and console games. Shacknews and its sister site, FileShack, are currently owned by GameFly...

' Chris Remo was impressed that the game had been designed single-handedly and described gameplay as "accessible, but not overly simplistic". GameAxis Online associate editor Ismet Bachtiar stated that Battleships Forever is the first Singaporean developed game to become a finalist in the Independent Games Festival's main category, "if there’s one defining moment that marks the coming of age for Singapore game development, I’ll have to point you to this amazing achievement by one lone individual".

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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