BattleForce
Encyclopedia
BattleForce was originally created by FASA Corporation, a wargame
set in the BattleTech
universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth.
Normal Battletech
game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for Battletech, the game can consume a lot of time to play. BattleForce was designed to remedy this problem.
The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
was relaunched, revising and reprinting many its rule sets under the name of the BattleTech: Total Warfare rule set. A supplementary rulebook called Strategic Operations includes several chapters for revised and updated edition of BattleForce and its successor Battleforce 2. New units have been added to BattleForce game (including new units added to Battletech since its launch, including Large Naval Vessels). While BattleForce's elements appear in Interstellar Operations which will be a component of large scale combat operations on interstellar scale (Solar System to Solar System vs planetary operation which BattleForce is originally conceived for).
For example, in BattleTech a BattleMech combat robot is tracked internally for 8 locations and for exterior armor in 11 locations, but in the game of BattleForce there is a pair of stats for armor and internal structure as a whole, both of which are usually single digit numbers between 1 and 9.
Combat units are grouped together and move together in small units rather than independently.
There are also far less complicated rules for movement and for variables like terrain and movements affect on weapon accuracy.
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
set in the BattleTech
BattleTech
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech by Jordan Weisman and L...
universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth.
Normal Battletech
BattleTech
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech by Jordan Weisman and L...
game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for Battletech, the game can consume a lot of time to play. BattleForce was designed to remedy this problem.
The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
Revision and Revival
In 2006, BattletechBattleTech
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech by Jordan Weisman and L...
was relaunched, revising and reprinting many its rule sets under the name of the BattleTech: Total Warfare rule set. A supplementary rulebook called Strategic Operations includes several chapters for revised and updated edition of BattleForce and its successor Battleforce 2. New units have been added to BattleForce game (including new units added to Battletech since its launch, including Large Naval Vessels). While BattleForce's elements appear in Interstellar Operations which will be a component of large scale combat operations on interstellar scale (Solar System to Solar System vs planetary operation which BattleForce is originally conceived for).
Basic Rules
In its simplest description the game of BattleForce is still a tactical level game comparable to BattleTech, but on a slightly larger scale. Individual vehicles still retain statistics to track, but are much simplified over the normal game of BattleTech.For example, in BattleTech a BattleMech combat robot is tracked internally for 8 locations and for exterior armor in 11 locations, but in the game of BattleForce there is a pair of stats for armor and internal structure as a whole, both of which are usually single digit numbers between 1 and 9.
Combat units are grouped together and move together in small units rather than independently.
There are also far less complicated rules for movement and for variables like terrain and movements affect on weapon accuracy.