Barbarian II: The Dungeon of Drax
Encyclopedia
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

s. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player adventure with fewer fighting moves.

The developer of the two Barbarian games, Palace Software
Palace Software
Palace Software was a British video game publisher and developer during the 1980s based in London, England. It was notable for the Barbarian and Cauldron series of games for 8-bit home computer platforms, in particular the ZX Spectrum, Amstrad CPC and Commodore 64...

, repeated for Barbarian II the same marketing strategy they used for its predecessor. They hired Maria Whittaker
Maria Whittaker
Maria Whittaker is a former English glamour model and Page Three girl.-Modelling career:Whittaker made her début as a Page Three girl in British newspaper The Sun in 1985, at the age of 16...

, a model known for her topless work, to pose on the cover and posters as the princess in the game, attempting to recapture the controversy that had boosted sales for the first Barbarian game. Barbarian II received a mixed critical reception. Reviewers were split in their opinions over whether the game was a refreshing and gory adventure, or a boring and lonely sojourn through a confusing digital world.

Gameplay

Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms, such as Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 and MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers swordfighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe. Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown.

Using a joystick or keyboard, the player moves his or her character through Barbarian IIs world. Each of the four stages—wasteland, caves, dungeon, and inner sanctum—is a series of interconnected rooms, populated by monsters, traps, and items. The game displays one room at a time in a flick-screen
Flip-screen
In video games, flip-screen is a principle whereby the playing environment is divided into single-screen portions...

 manner: as the protagonist leaves a room, the screen is updated to display the next. The connections among rooms are disjointed: the exit on the left of one room might be connected to the entrance on the same side of another. A compass at the bottom of the interface serves as a directional guide, always pointing to the north. The player directs his or her player through the rooms, seeking the exit to the next stage while avoiding traps and collecting items.

The 20 types of creatures in the game act as deadly obstacles, attacking the protagonist. By moving the joystick while pressing its button or by performing the equivalent keyboard commands, the player defends the protagonist with four styles of attacks: a low slash, a high chop, a kick, and a spinning neck chop. The life
Health (gaming)
Health is a game mechanic used in role-playing, computer and video games to give value to characters, enemies, NPCs, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar....

 of the combatants are represented by gauges at the top corners of the screen. Successful attacks on a character reduce its gauge, killing it when its life is reduced to zero. A well-timed neck chop (or the bites of certain monsters) decapitates the opponent, killing it instantly. Monsters disappear in a puff of smoke when killed, reappearing with a full life gauge in the same room some time later. Although the player character likewise reappears fully rejuvenated in the room after being killed, he or she can only do so for a limited number of times. This limit is represented in the form of globes at the top centre of the screen. The protagonist increases his or her number of lives by collecting skulls that are scattered throughout the game world.

Development

Barbarian IIs predecessor, Barbarian: The Ultimate Warrior, was a critical and commercial success on its release in 1987. Reviewers enjoyed the game's exciting sword fights, and its profile was greatly enhanced by marketing strategies employed by its developer, Palace Software
Palace Software
Palace Software was a British video game publisher and developer during the 1980s based in London, England. It was notable for the Barbarian and Cauldron series of games for 8-bit home computer platforms, in particular the ZX Spectrum, Amstrad CPC and Commodore 64...

, a subsidiary of media company Palace Group. They had engaged Maria Whittaker
Maria Whittaker
Maria Whittaker is a former English glamour model and Page Three girl.-Modelling career:Whittaker made her début as a Page Three girl in British newspaper The Sun in 1985, at the age of 16...

, a model known for topless shoots, to pose on the box covers and posters of the game. The image of bikini-clad Whittaker created a hype that pushed the game beyond the attention of the video game industry, producing a controversy in which members of the public criticised the industry for promoting Barbarian in a sexist manner.

Palace Software repeated the strategy for the sequel, publishing a poster of Whittaker as Princess Mariana, this time in metal bikini armour, and Michael Van Wijk
Michael Van Wijk
Michael van Wijk , is a professional sportsman, bodybuilder, actor and TV presenter in the United Kingdom. van Wijk is most well known for his role as Wolf on British TV endurance sports game show Gladiators, a role he held for seven years, eight series...

 as the barbarian. Steve Brown, creator of the Barbarian games, recalled that the bikini's chain "snapped a number of times" in comical Carry On fashion during the shoot. Brown was behind the concept of the poster, which was brought to fruition by commercial artist Lee Gibbons over the course of four weeks. The image of the barbarian and princess poised over the fallen body of a large, scaly monster was a photomontage
Photomontage
Photomontage is the process and result of making a composite photograph by cutting and joining a number of other photographs. The composite picture was sometimes photographed so that the final image is converted back into a seamless photographic print. A similar method, although one that does not...

, created by superimposing three photographs—one of each subject—on one another. The creature was a small scale model made of Plasticine
Plasticine
Plasticine, a brand of modelling clay, is a putty-like modelling material made from calcium salts, petroleum jelly and aliphatic acids. The name is a registered trademark of Flair Leisure Products plc...

. After cutting out the subjects from their photos and composing the cut-outs to form a new scene, Gibbons painted the background and added effects such as smoke to form the final image.
Brown had filmed his own swordfights and traced his movements for the animations used in Barbarian. For the sequel, he turned to the works of photographer Eadweard Muybridge
Eadweard Muybridge
Eadweard J. Muybridge was an English photographer who spent much of his life in the United States. He is known for his pioneering work on animal locomotion which used multiple cameras to capture motion, and his zoopraxiscope, a device for projecting motion pictures that pre-dated the flexible...

, who made a name for himself through his series of photographs of animals and humans captured in motion. The movements of Barbarian IIs characters were based on the pictures in Muybridge's book Human in Motion, which was published in 1901. The resulting animation was judged very realistic and detailed by several reviewers.

First released in August 1988 for the Commodore 64, Barbarian II was ported to various personal computers. The various versions differed in features, depending on specifications of the platforms. The Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 version of the game was given several improvements. Aside from implementing digitized speech, the port used better graphics, increasing the number of colours and details. The introductory and disc loading sequences were revamped, displaying animated skeletons that were accompanied by maniacal voices. In contrast, the ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 version had monochromatic graphics; the first level comprised black-outlined sprites against pink backgrounds.

As with its predecessor, Barbarian II was licensed to Epyx
Epyx
Epyx, Inc. was a video game developer and publisher in the late 1970s and throughout the 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983...

 for release in North America. The game was published there under the title Axe of Rage and included a tattoo in its packaging. The North American version featured a different cover art, showing the close-up visage of "a screaming berserker with homicidal tendencies". Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine's reviewers found the cover ugly, and according to Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

, a Canadian wholesaler refused to sell Axe of Rage because it considered the game's box cover art crass enough to offend customers. Similarly, in the United Kingdom, pharmacy chain Boots
Boots UK
Boots UK Limited , is a leading pharmacy chain in the United Kingdom, with outlets in most high streets throughout the country...

 banned displays of Barbarian II, featuring Whittaker, from their stores.

Reception

Barbarian II received praise for its audio, mostly for the versions on more powerful platforms. Reviewers of The Games Machine
The Games Machine
The Games Machine was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published CRASH, Zzap!64, Amtix! and other magazines.-History:...

pointed out that the "most remarkable feature of the ST version is its crystal clear sampled effects". Zzap!64
Zzap!64
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress Impact....

s staff and Computer and Video Games
Computer and video games
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of...

s Julian Rignall
Julian Rignall
Julian "Muppet" Rignall is a longterm publishing veteran with experience launching and managing numerous video game magazines and websites...

 were impressed with the digital thuds and whacks produced on the Commodore 64, and particularly the rendition of a certain monster's laughter. Mike Pattenden of CU Amiga
Commodore User
Commodore User, known to the readers as the abbreviated CU, was one of the oldest British Commodore magazines. A publishing history spanning over 15 years, mixing content with technical and games features...

claimed the "manic clucking of the mutant chicken would be enough to send [the player] running in the opposite direction". Although rating the audio-visual components of the Amiga version on par with that for the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

, Pattenden as well as reviewers from The Game Machine felt the flashy introductory sequence on the Amiga made it stand out; Tony Horgan of Amiga User International
Amiga User International
Amiga User International was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspective...

called it the best introduction he has seen in Amiga games.

Although reviewers were less than impressed with the graphics on lower-end systems such as the ZX Spectrum, the colours and large detailed sprites on the higher-end platforms won their acclaim. The animation of the characters also captured their attention. Tommy Nash of Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...

hailed it as "first class", while Paul Glancey
Paul Glancey
Paul Glancey is a video game producer and former journalist in the United Kingdom. He made his first steps into the videogame industry as a writer with Zzap!64 and CVG before contributing a few reviews to Mean Machines...

 of Zzap!64 called the sprites "beautifully defined" and "realistically animated". Similar accolades were given by other reviewers. The staff of The Games Machine were "constantly [amazed]" at the designs of the monsters in the game.

Several reviewers had a common complaint about the game. As the difference between executing an attack and a movement was the pressing of the joystick button, they were irked to find their characters frequently switching directions instead of attacking with a low slash. Their frustration was increased when the protagonist took damage from enemy attacks as he or she executes the unintentional command to change facing. Chris Jenkins, however, praised the game for responsive joystick controls in his review for Sinclair User
Sinclair User
Sinclair User, often abbreviated SU, was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum...

. Paul Lakin of Zero pointed out that the flick-screen presentation could lead to confusing situations in combat as the protagonist retreats across an exit and appears at the other end of the screen. Horgan had another grouse with the combat, moaning the loss of simplicity from the Barbarian series. According to him, while players could enjoy the first Barbarian game without much effort, intense practise was needed to defeat the monsters in the second game.

The change in combat systems was not the only difference between Barbarian II and its predecessor that influenced reviewers' opinions about the sequel. The first Barbarian game was enjoyed by reviewers for providing exciting head-to-head action between two players. Barbarian II abandoned this, setting up an adventuring experience for the single player. Jim Douglas, reviewing for Sinclair User, doubted that players who were looking for quick action would appreciate plotting a path through the maze to reach the final goal. Your Sinclairs Marcus Berkmann felt the two genres—slash 'em up and arcade adventure—were "fundamentally incompatible", agreeing with Douglas that the maze was a distraction. Crash
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...

s reviewers, however, felt the combination of genres made the game interesting. James Price wrote in Amiga Force
Amiga Force
Amiga Force was a video games magazine launched towards the end of 1992 by Europress Impact. It lasted for 16 issues before going down with its publishers. The first issue of Amiga Force went on sale around September 1992. The magazine would switch to monthly release soon after. Amiga Force showed...

that the adventuring element and unending number of enemies made Barbarian II a far better game than the first, while The Games Machines staff said the expanded menagerie of foes adequately made up for a reduction in combat moves.

In their review for Dragon magazine, the Lessers called Axe of Rage "an engrossing slash 'n hack that'll please most arcaders." Zzap!64s reviewers were unanimous in recommending Barbarian II to their readers; however, two years later in a re-review, the magazine's staff said the game has aged badly, finding the gameplay "lot more crude and clichéd" and of dubious replay value. Martyn Carroll concurred in his article for Retro Gamer
Retro Gamer
Retro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Although launched as a quarterly publication, Retro Gamers soon became a monthly...

, 17 years after the game's release, calling Barbarian II "hugely disappointing" for "[messing] up almost everything that was great about the first game."

When Barbarian II was released, Palace Software went ahead with plans for Barbarian III. For two years, the game was publicised in gaming magazines. Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...

held a contest for its readers, asking them to submit concepts of gruesome monsters; the winning entry would be implemented in Barbarian III. The Barbarian series of games were, however, brought to a halt in 1991 when Palace Group sold its software subsidiary to fund its expansion into the movie industry. Titus Software
Titus Software
Titus Software, later known as Titus Interactive S.A., was a long-running French software publisher that produced and published video games for various formats over its lifetime....

bought Palace Software and after reviewing its holdings, cancelled several of its new acquisition's projects, including Barbarian III.
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