Templates are a feature of the C++ programming language that allow functions and classes to operate with generic types. This allows a function or class to work on many different data types without being rewritten for each one....
C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup starting in 1979 at Bell...
In C++, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself...
Some programming languages use header files. These files allow programmers to separate certain elements of a program's source code into reusable files. Header files commonly contain forward declarations of classes, subroutines, variables, and other identifiers...
Resource Acquisition Is Initialization is a programming idiom used in several object-oriented languages like C++, D and Ada. The technique was invented by Bjarne Stroustrup to deal with resource deallocation in C++...
features for C++ raw pointers.
The auto_ptr template class describes an object that stores a pointer to a single allocated object of type Type* that ensures that the object to which it points gets destroyed automatically when control leaves a scope.
The shared_ptr template class defined in C++11, and available in the Boost library
Boost library
Boost is a set of free software libraries that extend the functionality of C++.-Overview:Most of the Boost libraries are licensed under the Boost Software License, designed to allow Boost to be used with both free and proprietary software projects...
, can be used as an alternative to auto_ptr for collections with ownership semantics.
The current C++ standard, C++11, made auto_ptr deprecated, replacing it with the unique_ptr class template.
Declaration
The auto_ptr class is declared in ISO/IEC 14882, section 20.4.5 as:
namespace std {
template struct auto_ptr_ref {};
template
class auto_ptr {
public:
typedef X element_type;
The auto_ptr has semantics of strict ownership, meaning that the auto_ptr instance is the sole entity responsible for the object's lifetime. If an auto_ptr is copied, the source loses the reference. For example:
include
include
using namespace std;
int main(int argc, char **argv)
{
int *i = new int;
auto_ptr x(i);
auto_ptr y;
This code will print a NULL address for the first auto_ptr object and some non-NULL address for the second, showing that the source object lost the reference during the assignment (=). The raw pointer i in the example should not be deleted, as it will be deleted by the auto_ptr that owns the reference. In fact, new int could be passed directly into x, eliminating the need for i.
Notice that the object pointed by an auto_ptr is destroyed using operator delete; this means that you should only use auto_ptr for pointers obtained with operator new. This excludes pointers returned by malloc/calloc/realloc
Malloc
C dynamic memory allocation refers to performing dynamic memory allocation in the C via a group of functions in the C standard library, namely malloc, realloc, calloc and free....
and arrays, which are allocated by operator new[] and must be deallocated by operator delete[].
Because of its copy semantics, auto_ptr may not be used in STL containers that may perform element copies in their operations.
However, an auto_ptr containing an STL container may be used to prevent further modification of the container.
Scott Douglas Meyers is an American author and software consultant, specializing in the C++ computer programming language. He is known for his Effective C++ book series. He is a frequent speaker at conferences and trade shows. He holds a Ph.D. in computer science from Brown University and M.S...