Armature (computer animation)
Encyclopedia
An armature is the name of the kinematic chain
s used in computer animation
to simulate the motions of virtual human or animal characters. In the context of animation, the inverse kinematics
of the armature is the most relevant computational algorithm.
Kinematic chain
A kinematic chain is the assembly of several kinematic pairs connecting rigid body segments. The complexity of the chain is determined by the following factors:...
s used in computer animation
Computer animation
Computer animation is the process used for generating animated images by using computer graphics. The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images....
to simulate the motions of virtual human or animal characters. In the context of animation, the inverse kinematics
Inverse kinematics
Inverse kinematics is a subdomain of kinematics, which is of particular interest in robotics and computer animation. In contrast to forward kinematics, which calculates the position of a body after a series of motions, inverse kinematics calculates the motions necessary to achieve a desired...
of the armature is the most relevant computational algorithm.