Armageddon Empires
Encyclopedia
Armageddon Empires is a 4x turn-based strategy
video game for Microsoft Windows
and Mac OS X
. It was released internationally for Microsoft Windows on July 16, 2007, and for Mac OS X on October 9, 2007. The title is the first game released by independent game developer
Cryptic Comet.
The resultant power vacuum causes conflict to break out between four factions: the remaining Xenopods and the Machine Empire, along with the Empire of Man, who are the remnants of human civilisation, and the Free Mutants, who were created by the Xenopods using human tissue.
. The only way to achieve victory is to crush all others.
The game is designed to be a hybrid of traditional strategy board game
s along with some elements of collectible card game
s. While the cards are not truly collectible, in the sense that the game is complete with a single purchase, it does feature deck design and deck optimization
elements. Cards are used to represent all assets in the game, including buildings, units, heroes, tactics, and weaponry. The game board is a hex map
representing the wasteland, upon which in-play cards are placed.
After picking which deck to play and choosing basic game settings, players are taken to the wasteland map where they place their initial tiles and headquarters. Since the game is single player, any other factions are controlled by computer opponents. After this, the terrain is generated and gameplay begins.
At the start of each round, all factions roll for initiative
. The default number of dice which factions roll is uniform, but by expending resources, players can increase the number of dice rolled for that turn, increasing the odds that they win the roll. Not only does the initiative control the order of turns, but it also controls how many action points the faction gets. However, if players invest too many resources to win the roll, they may be limited in what they can actually do during their turn, having depleted their supplies. The game requires players to prioritize their limited assets, since there are rarely enough to address all needs.
Each round, players receive a certain number of the four different resource types: men, materials, energy, and technology, depending on what areas they control and the resource collection facilities stationed there. These resources, in addition to being used to buy initiative dice, are used to bring new cards into play, as well as other functions like the repair of damaged units. During a player's turn, they may spend action points and resources on a variety of activities. This includes drawing new cards, playing existing cards from the hand, moving units within armies, forming armies, and conducting research.
When an army encounters an enemy force, battle typically ensues. Battles involve a setup stage, where units are positioned in the front or back ranks. After this is done, the two sides are revealed to each other and combat begins in earnest. The two sides take alternating turns performing a single action each, which usually involves attacking an enemy unit. Standard attacks involve the attacker rolling a number of dice based on their attack rating, the defender rolling a number of dice based on their defense rating, and comparing the results to determine any damage. After all units have acted or otherwise been marked "committed", the round ends, giving players the chance to retreat or continue battle, with all remaining units returning to a ready state.
The ultimate objective is to capture or destroy the headquarters of all other factions. If a faction loses its headquarters and is not able to reclaim it before the end of the round, that faction is eliminated. If the human player controls the last remaining faction, they are dubbed the winner and awarded a score based on how well they played.
games, he decided to go ahead and pursue game development.
Davis was working on his first project, a Darklands
-style computer role-playing game/turn-based strategy
hybrid, when he reached the conclusion that it "wasn't going to work" in January 2005. Following this, he was inspired by several board games he was playing at the time, as well as the Call of Cthulhu Collectible Card Game
. This eventually led him to merge the two game types to create the core mechanics behind Armageddon Empires.
The game was developed in Adobe Director
, chosen based on Davis' previous experience using the package to do animations.
mentioned that a free expansion pack for Armageddon Empires entitled Cults of the Wastelands was in development. While originally planned to include 10 new cards, the official announcement on the game website expanded this number to 14 while providing a March 2008 release date. The expansion adds cults to the game, which are independent factions with their own agendas. When enabled, these cults make use of new mechanics in order to pursue their goals, behaving much more aggressively than the previously passive independent forces. It was released on March 20, 2008.
On July 8, 2008, Tip of the Spear was released in a beta form on the Cryptic Comet blog, and was quickly patched the day after. The official release of the expansion was made on July 21, 2008.
. Pelit
called Armageddon Empires "A very entertaining turn-based post-apocalyptic strategy game with a lot of tools of war. A gem marred only by clunky UI." PC Format
said it is "A strategy triumph and a real must-play.
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
video game for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
and Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...
. It was released internationally for Microsoft Windows on July 16, 2007, and for Mac OS X on October 9, 2007. The title is the first game released by independent game developer
Independent video game development
Independent video game development is the process of creating video games without the financial support of a video game publisher. While large firms can create independent games, they are usually designed by an individual or a small team of as many as ten people, depending on the complexity of the...
Cryptic Comet.
Plot
The game is set in the year 2325 AD, 300 years after Earth is invaded by two alien races, the Xenopods and the Machine Empire. Waging war against each other, the two invaders use nuclear weapons and genetically engineered plagues, which in turn results in the deaths of 99.9% of the population. The war between the Xenopods and the Machine Empire has lasted for 10,000 years, but the two sides only fight on Earth for twenty years before leaving in 2045 to continue their fight in other star systems.The resultant power vacuum causes conflict to break out between four factions: the remaining Xenopods and the Machine Empire, along with the Empire of Man, who are the remnants of human civilisation, and the Free Mutants, who were created by the Xenopods using human tissue.
Gameplay
In Armageddon Empires, players take on the role of one of four factions in a post-apocalyptic setting. Each faction is at war with the others, seeking to dominate the meager resources of a fictitious wastelandScorched earth
A scorched earth policy is a military strategy or operational method which involves destroying anything that might be useful to the enemy while advancing through or withdrawing from an area...
. The only way to achieve victory is to crush all others.
The game is designed to be a hybrid of traditional strategy board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
s along with some elements of collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...
s. While the cards are not truly collectible, in the sense that the game is complete with a single purchase, it does feature deck design and deck optimization
Deck optimization
The term deck optimization refers to iteratively improving a play deck in a collectible card game. This is usually done through test or trial play sessions, during which the deck's performance is evaluated. After observation and consideration, changes are made to the deck, and its new...
elements. Cards are used to represent all assets in the game, including buildings, units, heroes, tactics, and weaponry. The game board is a hex map
Hex map
A hex map, hex board or hex grid is a gameboard design commonly used in wargames of all scales. The map is subdivided into small regular hexagons of identical size.-Advantages and disadvantages:...
representing the wasteland, upon which in-play cards are placed.
After picking which deck to play and choosing basic game settings, players are taken to the wasteland map where they place their initial tiles and headquarters. Since the game is single player, any other factions are controlled by computer opponents. After this, the terrain is generated and gameplay begins.
At the start of each round, all factions roll for initiative
Initiative (role-playing games)
In role-playing games and some table-top wargames, a character's initiative is a statistic which determines the order in which player characters take actions, especially during combat or other forms of conflict resolution....
. The default number of dice which factions roll is uniform, but by expending resources, players can increase the number of dice rolled for that turn, increasing the odds that they win the roll. Not only does the initiative control the order of turns, but it also controls how many action points the faction gets. However, if players invest too many resources to win the roll, they may be limited in what they can actually do during their turn, having depleted their supplies. The game requires players to prioritize their limited assets, since there are rarely enough to address all needs.
Each round, players receive a certain number of the four different resource types: men, materials, energy, and technology, depending on what areas they control and the resource collection facilities stationed there. These resources, in addition to being used to buy initiative dice, are used to bring new cards into play, as well as other functions like the repair of damaged units. During a player's turn, they may spend action points and resources on a variety of activities. This includes drawing new cards, playing existing cards from the hand, moving units within armies, forming armies, and conducting research.
When an army encounters an enemy force, battle typically ensues. Battles involve a setup stage, where units are positioned in the front or back ranks. After this is done, the two sides are revealed to each other and combat begins in earnest. The two sides take alternating turns performing a single action each, which usually involves attacking an enemy unit. Standard attacks involve the attacker rolling a number of dice based on their attack rating, the defender rolling a number of dice based on their defense rating, and comparing the results to determine any damage. After all units have acted or otherwise been marked "committed", the round ends, giving players the chance to retreat or continue battle, with all remaining units returning to a ready state.
The ultimate objective is to capture or destroy the headquarters of all other factions. If a faction loses its headquarters and is not able to reclaim it before the end of the round, that faction is eliminated. If the human player controls the last remaining faction, they are dubbed the winner and awarded a score based on how well they played.
Development
During an interview, Vic Davis, the developer behind Armageddon Empires, revealed that the idea for making a turn-based strategy game of his own first came to him in 2004. After having played a number of such titles and noticing that the industry was moving in a different direction, towards real-time strategyReal-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
games, he decided to go ahead and pursue game development.
Davis was working on his first project, a Darklands
Darklands (computer game)
Most of the bugs in the game were correctable by subsequently released patches. Before ubiquitous Internet connectivity, such patches were typically only available through BBS downloads by modem owners and informal person-to-person copying, and thus many gamers were only able to play the...
-style computer role-playing game/turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
hybrid, when he reached the conclusion that it "wasn't going to work" in January 2005. Following this, he was inspired by several board games he was playing at the time, as well as the Call of Cthulhu Collectible Card Game
Call of Cthulhu Collectible Card Game
The Call of Cthulhu Collectible Card Game or Call of Cthulhu Living Card Game is a collectible card game marketed by Fantasy Flight Games. It is based on the fiction of the Cthulhu Mythos, primarily the writings of H. P. Lovecraft and Chaosium's Call of Cthulhu role-playing game...
. This eventually led him to merge the two game types to create the core mechanics behind Armageddon Empires.
The game was developed in Adobe Director
Adobe Director
Adobe Director is a multimedia application authoring platform created by Macromedia—now part of Adobe Systems. It allows users to build applications built on a movie metaphor, with the user as the "director" of the movie...
, chosen based on Davis' previous experience using the package to do animations.
Cults of the Wastelands
On October 31, 2007, a post on the Cryptic Comet blogBlog
A blog is a type of website or part of a website supposed to be updated with new content from time to time. Blogs are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are commonly displayed in...
mentioned that a free expansion pack for Armageddon Empires entitled Cults of the Wastelands was in development. While originally planned to include 10 new cards, the official announcement on the game website expanded this number to 14 while providing a March 2008 release date. The expansion adds cults to the game, which are independent factions with their own agendas. When enabled, these cults make use of new mechanics in order to pursue their goals, behaving much more aggressively than the previously passive independent forces. It was released on March 20, 2008.
Tip of the Spear
On May 30, 2008, a post on the Cryptic Comet blog announced that development of a second free expansion pack for Armageddon Empires had begun. The expansion makes improvements to infantry units by giving them new abilities, adds new upgrades available only to infantry, and implements an optional feature that makes moving non-infantry armies around the map more costly. The planned release date for the expansion was July 17, 2008, which was the first anniversary of Armageddon Empires release.On July 8, 2008, Tip of the Spear was released in a beta form on the Cryptic Comet blog, and was quickly patched the day after. The official release of the expansion was made on July 21, 2008.
Reception
Armageddon Empires received positive reviews overall. The game received positive marks for its deep strategy gameplay and return to genre roots. Negative criticisms focused on the bare-bones user interfaceUser interface
The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the...
. Pelit
Pelit
Pelit is a Finnish video games magazine published 11 times a year by Sanoma Magazines, a division of the Sanoma Group. Being by far the largest of its kind in Finland and covering both PCs and consoles, it has for a long time lacked serious competition and is thought by many to be the magazine of...
called Armageddon Empires "A very entertaining turn-based post-apocalyptic strategy game with a lot of tools of war. A gem marred only by clunky UI." PC Format
PC Format
PC Format is a computer magazine published in the United Kingdom by Future Publishing, and licensed to other publishers in countries around the world. In publication since 1991, it is part of Future Publishing's Format series of magazines that include articles about games, entertainment and how to...
said it is "A strategy triumph and a real must-play.