Aether (video game)
Encyclopedia
Aether is a video game designed by Edmund McMillen
Edmund McMillen
Edmund McMillen is an American video game designer who is known for his unique visual style and innovative gameplay design, as well as his emphasis on the importance of careful level design and rewarding difficulty curves.-Early life:...

 and Tyler Glaiel and published by Armor Games
Armor Games
Armor Games, formerly Games Of Gondor, is a website based in Irvine, California, that hosts free Flash-based browser games. Armor Games was founded by Daniel McNeely. Under its former name, it hosted The Lord of the Rings-themed content, such as the games "Hob the Hobbit", "Battle for Gondor", and...

. Released on September 3, 2008, it can be played for free online or downloaded for offline play. Players control a lonely boy and an octopus-like monster that the boy encounters, solving puzzles on different planets to restore them from monochrome
Monochrome
Monochrome describes paintings, drawings, design, or photographs in one color or shades of one color. A monochromatic object or image has colors in shades of limited colors or hues. Images using only shades of grey are called grayscale or black-and-white...

 to color. The pair travel through space by swinging on clouds and asteroids with the monster's elongated tongue, searching other planets for life to which the boy can relate.

McMillen and Glaiel created the game and developed it in 14 days. Both developers expressed interest in seeing a version being released on the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 game console through the WiiWare
WiiWare
WiiWare is a service that allows Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications can only be purchased and downloaded from the Wii Shop Channel under the WiiWare section...

 online service. Aether received a positive response from video game blogs for its unusual visual style and atmosphere. The single looped piece of background music received a mixed response and the controls were highlighted as an area of the game that could have been improved before release.

Gameplay

Aether is a space adventure game with washed-out pastel colors and a soundtrack consisting of a single piano and percussion piece. There are four monochrome planets to explore, which have subdued hues. Players control a lonely boy from Earth and an octopus-like monster he befriends. The monster's tongue is used to propel itself and the boy through space and onto other planets. Each moon or planet exerts gravity over the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

, requiring momentum to escape from the planet's orbit. The tongue must first be latched onto a cloud floating above the planet's surface, which can then be swung around. By propelling themselves from the initial cloud using swinging momentum, players can latch onto the next and repeat the process to leave the planet's orbit. After reaching space the process is repeated with stars and asteroids. In space the lack of gravity causes the player to drift until the direction is changed by swinging on another object.
When travelling through space, players are drawn to a planet's orbit once they get close. Each planet's location is labeled with a colored marker which disappears once that planet's puzzle is solved. The player encounters characters who can be helped if a puzzle is solved. Each planet besides Earth has its own puzzle. The monster's ability to swing around objects is used in some of the game's puzzles. One puzzle involves swinging on the crystals which surround the core of a hollow planet called Gravida, without swinging on the same crystal twice or breaking the chain. Solving each planet's puzzle produces a flash of light, after which monochrome planets change to color and subdued pastel colors brighten.

The game's plot describes a journey through a child's emotions and anxieties. After befriending the monster, the boy leaves Earth on the creature's back to look for life elsewhere in the galaxy. He hopes to find someone to relate to. The hollow planet Gravida's surface is patrolled by a creature that complains of stomach pains. This larger creature is followed by several tiny creatures, some of which ride on its back. One of these smaller inhabitants has fallen into the core of Gravida. Though it is isolated and lonely, the creature consoles itself that nobody can harm it. The planet Malaisus is composed of water, with a monster identical to the player's swimming around with a shoal of fish. The monster tells the player to leave. Planet Bibulon has two faces on opposite sides, one angry and one happy. A two-faced creature travels across the surface; one is happy and the other morose. Bibulon is orbited by four moons, each of which has differing opinions on an unnamed man or boy. When players find the planet Debasa, they discover that it is surrounded by a green fog. Gravity is very intense within the fog. Four orbiting satellites produce the fog, which has trapped two boys. Earth shrinks slightly after each planet has been completed. After restoring color to all the surrounding planets, the game is completed by returning to Earth. The Earth has shrunk until it is only slightly larger than the monster; it is destroyed when the boy and his monster land. Both fly upwards and land on the moon, where the boy is free to craft a future of his choosing.

Development

Aether was created by Edmund McMillen and Tyler Glaiel, McMillen is a member of independent development studio Cryptic Sea and co-creator of the award winning Gish
Gish (video game)
Gish is a 2D PC platform game developed by Alex Austin, Edmund McMillen and Josiah Pisciotta and distributed by Chronic Logic, Stardock and other distributors. A sequel was announced, but subsequently canceled in late 2009 when Edmund left Cryptic Sea....

. Glaiel runs his own independent studio, Glaiel Games, and develops Flash games for game and animation website Newgrounds
Newgrounds
Newgrounds is an American entertainment and social media website. Founded on July 6, 1995 by Tom Fulp, the site primarily hosts Adobe Flash animations and games, but also features a music-oriented page, along with an art portal...

. The game's graphics and story were created by McMillen, while Glaiel wrote the game's music and code. The game was developed in 14 days; McMillen found he could "ride off" Glaiel's inspiration and allowed the project to be completed quickly. "People being creative and taking risks with their work always is inspiring to me, honesty in art is also very inspiring," he stated.

McMillen's childhood experiences and fears were used for the game's themes of loneliness, nervousness, and fear of abandonment or rejection. The boy's journeys through space represent inward-thinking and imagination, planets represent fears and the inhabitants personify McMillen's childhood "inner demons". He was initially unsure as to whether or not he wished to release Aether, since it was based on personal experiences and made him feel vulnerable. Glaiel created the game's planets and gameplay, designing the layout of the planets to convey the emotions involved in the game, but he did not know which planets would ultimately be used to relate to each emotion. He felt that the game's sense of emotion and mood was improved because development was not thoroughly planned from the outset. Both developers expressed a wish to port the game to the WiiWare service on the Wii video game console. Aether was released as part of McMillen's game and comic compilation CD This is a Cry For Help in early November 2008.

Reception

The game was positively received by gaming blogs, though reviewers held mixed opinions about the controls. The story was compared to The Little Prince
The Little Prince
The Little Prince , first published in 1943, is a novella and the most famous work of the French aristocrat writer, poet and pioneering aviator Antoine de Saint-Exupéry ....

, Antoine de Saint Exupéry's 1943 novella
Novella
A novella is a written, fictional, prose narrative usually longer than a novelette but shorter than a novel. The Science Fiction and Fantasy Writers of America Nebula Awards for science fiction define the novella as having a word count between 17,500 and 40,000...

. Aether's graphics were praised by reviewers. Alec Meer of website Rock Paper Shotgun described them as "beautiful to look at", Justin McElroy of Joystiq
Joystiq
Joystiq is a video gaming blog founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. family of weblogs. It is the centerpiece of WIN's own network of video gaming blogs, which also includes a blog dealing specifically with the popular MMORPG World of...

 said the game has a "unique visual style" and described the pastel shades as attractive, and Peter Cohen of Macworld
Macworld
Macworld is a web site and monthly computer magazine dedicated to Apple Macintosh products. It is published by Mac Publishing, which is headquartered in San Francisco, California...

 described them as a unique look composed of "cute characters with sometimes grotesque imagery". "StaceyG" of Jay Is Games
Jay Is Games
Jay Is Games is a game review website that features daily updates and links to casual games, browser games and flash games of wide interest to casual gamers...

 found the music relaxing and called the game "a truly compelling experience with excellent atmosphere". Meer also enjoyed the game but found the looped piano music irritating. Nate Ralph of Wired
Wired (magazine)
Wired is a full-color monthly American magazine and on-line periodical, published since January 1993, that reports on how new and developing technology affects culture, the economy, and politics...

found the game "hauntingly beautiful, if short".

Reviewers noted that the solution to some of the puzzles were unclear, further hindered by the planets' inhabitants, whose dialogue does not change when the planet's puzzle is completed. The tongue propulsion physics were said to be clumsy by StaceyG, who stated that, in conjunction with the gravity exerted by planets, it is more difficult to leave planets' surfaces than to navigate through space. Both Meer and StaceyG enjoyed the spacefaring aspect of the game, and Derek Yu
Derek Yu
Derek Yu is an independent game developer, game artist, and blogger.While he may be best known for his early work on freeware titles such as Eternal Daughter, Yu continues to make games...

 of website TIGSource stated the controls "sometimes felt brilliant, at other times felt unresponsive and awkward." Patrick Dugan of Play This Thing saw potential in the tongue-swinging gameplay, noting that Aether appeared to be the first of a series. He suggested that more spatial elements, such as nebulae and black holes, would have made space flight more interesting. McMillen described Aether as "just the prelude to a larger experience", while Yu suggested that a larger game with improved controls "could be something better than great".

External links

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