3DMark
Encyclopedia
3DMark is a computer benchmarking tool created and developed by Futuremark Corporation
Futuremark
Futuremark Oy is a Finnish software development company, that produces computer benchmark applications for home users and businesses. Company headquarters and R&D department are located in Espoo, Finland...

 (formerly MadOnion.com and initially Futuremark) to determine the performance
Performance testing
In software engineering, performance testing is in general testing performed to determine how a system performs in terms of responsiveness and stability under a particular workload...

 of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score with higher numbers indicating better performance. The 3DMark measurement unit is intended to give a normalized mean for comparing different PC hardware configurations (mostly graphics processing units and central processing units), which proponents such as gamers and overclocking
Overclocking
Overclocking is the process of operating a computer component at a higher clock rate than it was designed for or was specified by the manufacturer, but some manufacturers purposely underclock their components to improve battery life. Many people just overclock or 'rightclock' their hardware to...

 enthusiasts assert is indicative of end-user performance capabilities.

Many versions of 3DMark have been released since 1998. As each 3DMark is based on a specific version of the DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

 API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 scores cannot be compared across the different releases.

Versions

Version Description Released Operating System | DirectX API Status
3DMark99 The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. The graphics tests use an early version of Remedy Entertainment
Remedy Entertainment
Remedy Entertainment is a Finnish computer game developer founded in 1995 and based in Espoo, Finland. The company is best known for its Max Payne and Alan Wake series of video games.-History:...

's MAX-FX engine, which was later used in the game Max Payne
Max Payne
Max Payne is a BAFTA Award–winning third-person shooter video game developed by Finnish developers Remedy Entertainment and published by Gathering of Developers in July 2001 for Microsoft Windows. Ports created later in the year for the PlayStation 2, Xbox and the GameBoy Advance were published by...

.
October 26, 1998 Windows 95
Windows 98
DirectX 6.0 Discontinued after the release of 3DMark99 MAX
3DMark99 MAX 3DMark99 MAX is a content update to 3DMark99. March 8, 1999 Windows 95
Windows 98
DirectX 6.1 Unsupported
3DMark2000 The second generation 3DMark, making use of key features from DirectX 7 (such as hardware accelerated transform and lighting).

The east
East
East is a noun, adjective, or adverb indicating direction or geography.East is one of the four cardinal directions or compass points. It is the opposite of west and is perpendicular to north and south.By convention, the right side of a map is east....

 and west
West
West is a noun, adjective, or adverb indicating direction or geography.West is one of the four cardinal directions or compass points. It is the opposite of east and is perpendicular to north and south.By convention, the left side of a map is west....

 are inverted in the games tests.
December 6, 1999 Windows 98 DirectX 7 Unsupported
3DMark2001 The third generation 3DMark and the first 3D benchmark that supports DirectX 8, using key features such as vertex and pixel shaders, and point sprites. March 13, 2001 Windows 98
Windows 98 SE
Windows Millennium
Windows 2000
Windows XP
DirectX 8.0 Discontinued after the release of 3DMark2001 SE
3DMark2001 SE 3DMark2001 Second Edition is an updated version of the third generation 3DMark2001 (the core benchmark tests are as in 3DMark2001, but there is an additional Feature test and broader hardware support). 3DMark2001 SE is the last version of 3DMark to use the MAX-FX engine. February 12, 2002 Windows 98
Windows 98 SE
Windows Millennium
Windows 2000
Windows XP
DirectX 8.1 Unsupported
3DMark03 The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001. 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead.
The final score is a weighted sum of the game tests. The results of CPU and other tests are not taken into account.

As a complete package, 3DMark03 consists of:
  • 4 game tests:
    • GT1: Wings of Fury - SM1.1 vertex shaders are used alongside fixed function pixel processing.
    • GT2: Battle of Proxycon - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
    • GT3: Trolls' Lair - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
    • GT4: Mother Nature - SM1.x and SM2.0 vertex and pixel shaders
  • 2 CPU tests - low resolution versions of GT1 and GT3, using software vertex shaders to provide the CPU load
  • 4 Feature tests:
    • Single and multi-texturing fill rate - fixed function rendering
    • Vertex shader - SM1.1 vertex and pixel shaders
    • Pixel shader 2.0 - procedural texturing
    • Ragtroll - ragdoll physics and SM1.1 rendering
  • Sound tests - a sequence of graphics tests that uses 0, 24 and 60 sound sources
February 11, 2003 Windows 98
Windows 98 SE
Windows Millennium
Windows 2000
Windows XP
DirectX 9.0 Supported
3DMark05 The fifth generation 3DMark. Like 3DMark03, it is based on DirectX 9 but all of the graphics tests require a minimum hardware support of Shader Model 2.0. While the tests only make use of Shader Model 2.0, by default the highest compilation profile supported by the hardware is used, including 3.0.

The final score is an a geometric mean
Geometric mean
The geometric mean, in mathematics, is a type of mean or average, which indicates the central tendency or typical value of a set of numbers. It is similar to the arithmetic mean, except that the numbers are multiplied and then the nth root of the resulting product is taken.For instance, the...

 weighting the game tests equally. The CPU results are not taken into account.

In the free version only the part 1, "Return to Proxycon", of the demo is shown now.
September 29, 2004 Windows 2000
Windows XP (SP2)
DirectX 9.0(c) Supported
3DMark06 The sixth generation 3DMark. The three game tests, renamed "graphics tests", from 3DMark05 were carried over and updated, and a forth new test "Deep Freeze" was added.
The scoring formula was changed to incorporate CPU tests results: "For the first time in its history, the CPU result affects the final 3DMark score. This was done due to the fact that there are more and more games using complex AI algorithms and complex physics calculations."

Some of the graphics tests have the following features:
  • HDR rendering
    High dynamic range rendering
    In 3D computer graphics, high dynamic range rendering , also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios...

  • Shadow mapping
    Shadow mapping
    Shadow mapping or projective shadowing is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces"...

     is used for all objects (specifically cascaded shadow mapping, with the depth textures filtered via hardware PCF)
  • Water surfaces are created using pixel shaders with HDR refraction, HDR reflection, depth fog and Gerstner wave functions
  • Atmospheric effects are generated via the use of heterogeneous fog, light scattering and cloud blending
  • Material surfaces use either Blinn-Phong shading model or Strauss lighting model and subsurface scattering
    Subsurface scattering
    Subsurface scattering is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattered by interacting with the material, and exits the surface at a different point...

     in some cases


The CPU tests in 3DMark06 are different to those found in previous 3DMark versions - instead of using software vertex shading to provide the CPU workload, path-finding, physics and engine routines are used instead, across multiple thread
Thread (computer science)
In computer science, a thread of execution is the smallest unit of processing that can be scheduled by an operating system. The implementation of threads and processes differs from one operating system to another, but in most cases, a thread is contained inside a process...

s.

The free version only show the part 1, "Return to Proxycon", of the demo.
January 18, 2006 Windows XP
Windows Vista
Windows 7
DirectX 9.0c Supported
3DMark Vantage Futuremark released 3DMark Vantage on April 28, 2008. It is a benchmark based upon DirectX 10, and therefore will only run under Windows Vista (Service Pack 1 is stated as a requirement) and Windows 7. Unlike all of the previous versions there is no more demo mode in 3DMark Vantage.

Initially the 3DMark Vantage range included a free trial which allowed a single run, the Basic Edition priced at US$6.95 and the Advanced Edition priced at US$19.95. On March 15, 2011 Futuremark released an update for 3DMark Vantage that discontinued the trial edition and made the Basic Edition free to download.
April 28, 2008 Windows 7
Windows Vista
DirectX 10 Supported
3DMark 11 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. It was released on 7 December 2010. It will install on a system with a DirectX 10.1 (or lower) card, but will not run on it (DirectX 11 hardware is stated as a requirement). Demo mode is back in this version (wasn't included in Vantage). December 7, 2010 Windows 7
Windows Vista
DirectX 11 Supported
3DMark for Windows 8
(working title)
Development of a new version of 3DMark for Windows 8 was announced on 14 November 2011. 3DMark for Windows 8 is being designed to enable gaming performance measurement and comparison across all Windows 8 devices from tablets to notebooks to desktops and will support both x86 and ARM
ARM
An arm is an upper limb of the body.Arm may also refer to:-Geography:* Arm , a narrow stretch of a larger body of water** Canal arm, a subsidiary branch of a canal or inland waterway** Distributary or arm, a subsidiary branch of a river...

-based architectures.
In development Windows 8 DirectX 11 Supported

3DMarkMobile

Futuremark also produced 3D benchmark software for mobile devices intended for use on development hardware to assist in product development, design evaluation and for mobile hardware media reviews of next generation devices. In December 2009, Futuremark's mobile and embedded business unit was spun off to create a new company called Rightware.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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