3-D Docking Mission
Encyclopedia
3-D Docking Mission is a game for the Apple II
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

 family of computers created in 1978 by programmer Chris Oberth
Christian Oberth
Chris Oberth is a game programmer and the creator of a number of software titles, including games for the Apple II family of personal computers published in the late 1970s and early 1980s.-Software:Programma, 1978* Phasor Zap* 3-D Docking Mission...

. The game was published by Programma International
Programma International
Programma International was one of the first personal computer software publishers. Established in the late 1970s by David Gordon, it published a line of approximately 300 game, programming utility, and office productivity products for the Apple II, Commodore PET, TRS-80 and other personal computer...

 and by The Elektrik Keyboard
The Elektrik Keyboard
The Elektrik Keyboard was a computer and musical instrument store located on North Lincoln Avenue in Chicago, Illinois in the 1970s and 1980s. In the late '70s it added personal computers and MIDI music to its lineup, and began publishing Apple II computer software written by programmer Chris Oberth...

 of Chicago, Illinois.

Gameplay

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

Interface

The game presents the player with two views of the playing area — one from above and one from the side. Using these views, the player selects among six thrusters to fire, controlled by keys on the keyboard: T and B to move up and down, < and > to move left and right, and H and F to move forward or backward.

At the bottom of the screen is a display showing the amount of time the player has taken and the amount of fuel remaining, as well as the current score and the high score.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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