Wheel of Fortune (Philippine game show)
WiktionaryText
Proper noun
- The wheel of Fortune.
- A wheel of fortune; a big six wheel.
- A television game show where word puzzles are solved by filling in the letters, like hangman, with a category clue.
Quotations
- 1980s, Dennis Miller, “Weekend Update”, Saturday Night Live
- ...Wheel of Fortune prices.
- 1998, George J. Hademenos, Physics for Pre-Med, Biology, and Allied Health Students, Schaum's Outlines, McGraw-Hill Professional, ISBN 0070254745, page 140
- 2000, Eric T. Olson and Tammy Perry Olson, Real-Life Math: Statistics, Walch Publishing, ISBN 0825138639, page 56
- Start by asking students if they ever watch
- 2001, Tony Marsland and Ian Frank (editors), Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 2000, Revised Papers, Springer, ISBN 3540430806, page 398
- The
- 2003, Josh Lewin, Getting in the Game, Inside Baseball's Winter Meetings, Brassey’s, ISBN 1574887912, page 46
- A middle-aged man in a faded blue windbreaker walks through the Governor’s ballroom lobby
- 2003, Markus Friedl, Online Game Interactivity Theory, Charles River Media, ISBN 1584502150, page 48
- The density of these games, however, is not limited and can range from very simple variations of
- 2003, Matthew McIntosh, Well, Grove Press, ISBN 0802117511, page 43
- 2003, Stephen Pite, The Digital Designer, 101 Graphic Design Projects for Print, the Web, Multimedia & Motion, Thomson Delmar Learning, ISBN 0766873471, page 172
- For instance, suppose our subject is the “History of 0.” The invention of the wheel, the invention of zero, the construction of the Roman Coliseum, the invention of the compass, the development of the traffic circle, Pauline Reage’s book The Story of 0, and the Wheel of Fortune could be events indicated along a linear flow of time extending from prehistory through contemporary time.
- 2004, Tracy Fullerton, Christopher Swain and Steven Hoffman, Game Design Workshop, Designing, Prototyping, and Playtesting Games, CMP Books, ISBN 1578202221, page 380
- Figure 14.2 is an example of a game flowchart...for an online multiplayer version of the Wheel of Fortune game.... Figure 14.3 shows an interface wireframe from Wheel of Fortune, an early concept sketch for the interface, and the final interface as released.
- 2004, Lee Sheldon, Character Development and Storytelling for Games, Thomson Course Technology, ISBN 1592003532, page 37
- It’s not enough to heedlessly scatter characters throughout a game like chicken feed in the barnyard mud because we need an adversary at this moment, a merchant here, or a puzzle-giver there. Characters in games must be more than clones of Vanna White, magically revealing those letters on Wheel of Fortune. Characters have a right to their own lives in the game.