War Wind II: Human Onslaught
Encyclopedia
War Wind II: Human Onslaught is a real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 computer game from developer DreamForge Intertainment
DreamForge Intertainment
DreamForge Intertainment, Inc. was an American computer game developer. It was founded as Event Horizon Software, Inc. by the computergame developers Thomas Holmes, Christopher Straka, and James Namestka. The company would later change to Dreamforge...

 that was published by Strategic Simulations, Inc.
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...

 in 1997. It is the sequel to DreamForge's 1996 release War Wind
War Wind
War Wind is a 1996 real-time strategy game in the vein of Warcraft II: Tides of Darkness. It was developed by DreamForge Intertainment and published by Strategic Simulations, Inc.. It runs on Microsoft Windows and used DirectX 2.0...

.

Overview

Though favorably reviewed overall, like its predecessor War Wind, Human Onslaught was overshadowed by higher-profile RTS titles such as Age of Empires and StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

.

Plot

The storyline of War Wind II involves the discovery of one of the tablets of Naga'Rom in the north pole of earth. A military/scientific station is located at the site of the tablets recovery. The tablet is inadvertently activated by the scientists and the facility, transporting all occupants of the facility and much of the surrounding ice to Yavaun.

Meanwhile on Yavaun, the Eaggra have escaped Tha'Roon rule and have allied themselves with the Shama'Li, forming a faction called S.U.N. (Servants Under Naga'Rom). The Tha'Roon have retained their rule over the Obblinox and the Tha'Roon empire's mission is clear: Destroy the S.U.N. Faction and rule Yavaun. As the Tha'Roon come close to victory, a sudden burst of light and a new race emerge on Yavaun, Humans. The Tha'Roon turn their attention to the new invaders and the S.U.N. slip away to regroup.

The game begins years into the conflict between all the inhabitants of Yavaun. The humans have splintered into two groups or factions. The Marines (Children of the Soldiers of the facility), whose goal is to conquer the other races and rule Yavaun and the Descendants (Children of the Scientists) who seek to return to Earth.

The game plots for each faction varies dramatically. The Tha'Roon seek to destroy all other races, while the Marines have a similar goal. The Descendants want to simply return to earth. The S.U.N.'s objective is the most peculiar as they want to free the Obblinox, unite with the Descendants, and create peace on Yavaun.

External links

  • Gamespot review
  • War Wind II: Human Onslaught at the Home of the Underdogs
    Home of the Underdogs
    Home of the Underdogs was an abandonware archive founded by Thai Sarinee Achavanuntakul , aka: Underdogs or Fringer on her own blog, in September 1998, and grew to be one of the most significant abandonware websites on the Internet, despite losing its domains to cybersquatters and then briefly...

    .
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