Rockman EXE 4.5 Real Operation
Encyclopedia
is a title in the Mega Man Battle Network
Mega Man Battle Network
The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spin-off series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was...

sub-series of Mega Man
Mega Man
Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately...

video games. The game was released only in Japan. Real Operation is not part of the main Mega Man Battle Network storyline.

In Real Operation, the Game Boy Advance itself acts as a PET, allowing the player to control various NetNavis from previous games in the series. The game could also be used with the Battle Chip Gate, a Game Boy accessory that allowed players to slot in real-life toy Battle Chips for use in the game, a feature that would be carried over to later games in the series. Users of Real Operation can also play multiplayer games against Battle Network 4 users and other Real Operation users. Due to the Battle Chip gate being an important part of much of the gameplay, the game was not released out of Japan for that very reason, due to the accessories, like the e-reader not being very popular in the US.

Real Operation is also compatible with the e-Reader
E-Reader
The is a device made by Nintendo for its Game Boy Advance portable video game system. It was first released in Japan in December 2001, with a North American release following in September 2002...

, which allows for the unlocking of certain Navis, some of which are required to complete the game. Navis also offer unique features and mini-games to the player, such as NumberMan who will help the player study math problems, and each Navi has different personality traits to alter the playing experience as they speak and interact with you. The game also features a real-time system and on certain days of the week, tournaments will be held in-game that the player can compete in, or you can set reminders on calendars that your Navi will keep track of. Darkloid versions of Navis that appeared in Mega Man Battle Network 4 (such as TopMan) also appear in cyberspace for the player to battle against.

During the course of the game, you do not actually manually control the NetNavis in battle like you do in the other Battle Network games. Instead, they move on their own, and you provide the Battle Chips for them either by selecting them during battle (in the same fashion as older Battle Network games) or by manually slotting them into the Battle Chip Gate. You can also alter their evasion strategies to guide them closer or farther from the enemies to set up attacks. This is to simulate an actual PET experience with the player as the NetOperator, and as such, no human characters appear in the game.

While the game was not released in the US, hacking in Battle Network 5: Double Team DS shows that the game can in fact, be run exactly the same way as 4.5, using the same windows and such, though the player is stuck using only Megaman and whatever chips they start with.

Navis

Initially, the player can only choose from MegaMan, Roll, GutsMan, and NumberMan as their Navi companion. However, by slotting-in the corresponding NetNavi battle chip into the Battle Chip Gate, more Navis will be unlocked for the player to use. Each Navi has unique battling styles, personalities, and mini-games to interact with. There are a total of 21 Navis for the player to use, including all 12 Soul Unison Navis from Mega Man Battle Network 4. StarMan is the only Navi who did not previously appear in a title released on the Game Boy Advance. (His only prior appearance was the GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

-exclusive Mega Man Network Transmission
Mega Man Network Transmission
Mega Man Network Transmission, known in Japan as , is a video game developed by Arika and published by Capcom for the Nintendo GameCube console. The game was first released in Japan on March 6, 2003, North America the following June, and PAL regions the following July...

.)

The playable Navis include MegaMan (Rockman in Japan), Roll, GutsMan, NumberMan, FireMan, WoodMan, WindMan, SearchMan, AquaMan (also known as SpoutMan), ThunderMan, MetalMan, JunkMan, ProtoMan (Blues in Japan), StarMan, NapalmMan, IceMan, ElecMan, PlantMan, KnightMan, ShadowMan, and Bass (Forte in Japan).

The particular Navis Capcom chose to make playable offer slight evidence that Real Operation was used as a testing ground for making Navis other than MegaMan playable in future Mega Man Battle Network titles, such as the appearance of NapalmMan, KnightMan, ShadowMan (who were all playable in the fifth game), Aqua, and Elec Man (playable in EXE6)

Music

As a homage to the original Mega Man series, each Navi has a musical theme, and most of them are rearrangements of the themes used for their Robot Master counterparts in the original games. For example, IceMan's theme is a remixed version of his stage theme from the very first Mega Man game released on the NES. These themes play on the PET menu interface for each Navi, and some Navis have additional remixes of the same themes used for mini-games unique to them. Furthermore, Navis like Roll (who did not have themes from the original games) or ThunderMan (who was created specifically for the Battle Network series) receive new themes for this game. Finally, MegaMan's theme is instead a rearrangement of the title theme used for the first three Battle Network games, used in the original Mega Man games; ProtoMan's is his trademark "whistle" theme first introduced in Mega Man 3; and Bass's is the theme introduced in Mega Man 7 when he battles with Mega Man for the first time.
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