Paladin's Quest
Encyclopedia
Paladin's Quest, known as in Japan, is a console role-playing game developed by Copya System and published in Japan by Asmik Corporation
on November 13, 1992, for the Super Famicom
. It was published in North America by Enix
in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP (hit points) instead of MP (magic points/power).
Its sequel, Lennus II
, was only released in Japan.
s), or in a town (in which case random encounters do not occur). This mode is a traditional top-down view. In case of a battle, the game switches to a battle mode. In battle, the player is "facing" the enemy, similar to the Dragon Warrior games. The game's battle mode is Turn-based
, in contrast to the Active Time Battle system used by the Final Fantasy
games in the same time period. That is, increasing a character's speed increases the chances of acting earlier within a turn, but does not change how frequently that character's turns come about. From each battle, characters accrue experience point
s, which eventually lead to higher levels, and better attributes
. During battle, use of healing items usually, but not always, takes priority and occurs before the enemy can strike.
One of the unique things about the gameplay in Paladin's Quest is the magic
system. It has several unique features:
The healing system in Paladin's Quest is also unique - items cannot be used from battle unless they are equipped, traditional healing spells are nonexistent, and extra healing items cannot be purchased. The primary healing items in the game are healing "bottles", which are good for nine uses each. These bottles cannot be purchased, and must be found while adventuring, although they can be refilled cheaply at most towns. The only other healing items are certain pieces of equipment which can be used as an unlimited healing item, but can only heal the wearer, and cannot be used outside of battle mode. In many other RPGs it is possible to buy many cheap healing potion
s, and use them to heal after random encounters throughout a dungeon, and immediately before a boss battle - such an option is not available in Paladin's Quest, and finding ways to maintain adequate HP and healing bottles throughout a quest is an important part of a successful strategy to beating the game.
Finally, the party system is different from other RPGs. The player controls a party of up to four characters - up to two main characters, while the rest of the party slots can be filled by mercenaries
. Although the player controls a mercenary's actions in battle, the player does not have any control over the equipment they wear, and cannot purchase spirits for them. Many mercenaries have certain strengths and weaknesses (for example, many have spirits not yet available to the player, and so have spells not yet available to the player's main characters). Some mercenaries also lack a healing bottle, making them unable to do any healing in a battle. New, stronger mercenaries are available often as the player progresses through the story (usually for a price), but it is up to the player whether to continue by leveling their old mercenaries, or hiring new ones. All mercenaries may be rehired, with the exception of a single mercenary tied to a story event.
. A promotional MiniDisc
containing 10 tracks with the game's original music was released by Asmik under the title Welcome to the Lennus World!. A separate soundtrack titled Lennus: Memory of the Ancient Machine Original Album also contains 10 tracks, half composed of arranged instrumental medleys of the game's music and the other half consisting of dramatic
dialogue. The album was released by Future Land on December 2, 1992.
Asmik Ace Entertainment
was formed in 1997 through a merger between the Asmik Corporation and Ace Entertainment, both of Japan. The name Asmik comes from its three founding companies: Ask, Sumitomo and Kodansha. The company is headquartered on the third floor of the Lapiross Roppongi building in Minato, Tokyo.Asmik...
on November 13, 1992, for the Super Famicom
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
. It was published in North America by Enix
Enix
The was a Japanese company that produced video games, anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982...
in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP (hit points) instead of MP (magic points/power).
Its sequel, Lennus II
Lennus II
is a role-playing video game released in 1996 by Asmik Corporation for the Super Famicom.-Summary:This video game is the sequel to Lennus; unlike Lennus, which Enix brought to North America under the title of...
, was only released in Japan.
Plot
The game centers around a boy named Chezni who, on a dare, activates an ancient machine called Dal Gren and in doing so releases a being of immense power and evil. As a result the magic school is destroyed and the headmaster of the school orders Chezni to destroy Dal Gren at whatever cost before it destroys the world. During his travels he meets a girl named Midia, very much like himself, who wishes to help him on his quest, and numerous other mercenaries that come to aid Chezni. The main antagonist is a young dictator named Zaygos, who wants to use the Dal Gren for his own nefarious purposes.Gameplay
Paladin's Quest draws gameplay features from many other games of its era, and adds some interesting innovations of its own to the mix. Like many RPGs, the game has a battle mode and an adventure mode - within the adventure mode, the character might be in the overworld map or a dungeon (in which case the player will meet with random encounterRandom encounter
A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character enemies or other dangers occur sporadically and at random...
s), or in a town (in which case random encounters do not occur). This mode is a traditional top-down view. In case of a battle, the game switches to a battle mode. In battle, the player is "facing" the enemy, similar to the Dragon Warrior games. The game's battle mode is Turn-based
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
, in contrast to the Active Time Battle system used by the Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
games in the same time period. That is, increasing a character's speed increases the chances of acting earlier within a turn, but does not change how frequently that character's turns come about. From each battle, characters accrue experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s, which eventually lead to higher levels, and better attributes
Attribute (role-playing games)
An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice...
. During battle, use of healing items usually, but not always, takes priority and occurs before the enemy can strike.
One of the unique things about the gameplay in Paladin's Quest is the magic
Magic (gaming)
Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...
system. It has several unique features:
- There is no form of MPMagic pointMagic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
for the characters. Instead, characters cast spells by spending their own HP. Only one spell exists in the game to directly heal HP, and using it kills the caster in order to heal the rest of the party. A character early in the game pokes fun at this, saying, "MP? Where did you hear such superstitious nonsense?" - Instead of characters learning spells individually, characters gain "spirits", of which there are eight total - Fire, Earth, Water, Air, Sphere, Sky, Heart, Light. Spells are the result of two spirits combined, and each spirit has one spell unique to that spirit. So, a user who knows the "Fire", "Sphere", and "Light" spirits would know six spells - one each unique to "Fire", "Sphere", and "Light", and three combination spells - "Fire-Light", "Fire-Sphere", and "Sphere-Light". Every spell has a unique name and effect.
- There is no statistic which universally enhances a character's spellcasting ability. Instead, characters gain experience in each spirit as they cast related spells - a combination spell's power is based on both spirits it uses. To gain experience in a spirit, the character simply uses a spell involving that spirit.
The healing system in Paladin's Quest is also unique - items cannot be used from battle unless they are equipped, traditional healing spells are nonexistent, and extra healing items cannot be purchased. The primary healing items in the game are healing "bottles", which are good for nine uses each. These bottles cannot be purchased, and must be found while adventuring, although they can be refilled cheaply at most towns. The only other healing items are certain pieces of equipment which can be used as an unlimited healing item, but can only heal the wearer, and cannot be used outside of battle mode. In many other RPGs it is possible to buy many cheap healing potion
Potion
A potion is a consumable medicine or poison.In mythology and literature, a potion is usually made by a magician, sorcerer, dragon, fairy or witch and has magical properties. It might be used to heal, bewitch or poison people...
s, and use them to heal after random encounters throughout a dungeon, and immediately before a boss battle - such an option is not available in Paladin's Quest, and finding ways to maintain adequate HP and healing bottles throughout a quest is an important part of a successful strategy to beating the game.
Finally, the party system is different from other RPGs. The player controls a party of up to four characters - up to two main characters, while the rest of the party slots can be filled by mercenaries
Mercenary
A mercenary, is a person who takes part in an armed conflict based on the promise of material compensation rather than having a direct interest in, or a legal obligation to, the conflict itself. A non-conscript professional member of a regular army is not considered to be a mercenary although he...
. Although the player controls a mercenary's actions in battle, the player does not have any control over the equipment they wear, and cannot purchase spirits for them. Many mercenaries have certain strengths and weaknesses (for example, many have spirits not yet available to the player, and so have spells not yet available to the player's main characters). Some mercenaries also lack a healing bottle, making them unable to do any healing in a battle. New, stronger mercenaries are available often as the player progresses through the story (usually for a price), but it is up to the player whether to continue by leveling their old mercenaries, or hiring new ones. All mercenaries may be rehired, with the exception of a single mercenary tied to a story event.
Music
The musical score for Paladin's Quest was composed by noted anime and game composer Kōhei TanakaKohei Tanaka (composer)
is a Japanese composer, arranger and singer. He is affiliated with the music production company Imagine. He has created numerous musical scores for famous anime TV series, OVAs, movies, computer games and tokusatsu series. Tanaka was born in Ebisubashi, Osaka, Osaka Prefecture on February 14,...
. A promotional MiniDisc
MiniDisc
The disc is permanently housed in a cartridge with a sliding door, similar to the casing of a 3.5" floppy disk. This shutter is opened automatically by a mechanism upon insertion. The audio discs can either be recordable or premastered. Recordable MiniDiscs use a magneto-optical system to record...
containing 10 tracks with the game's original music was released by Asmik under the title Welcome to the Lennus World!. A separate soundtrack titled Lennus: Memory of the Ancient Machine Original Album also contains 10 tracks, half composed of arranged instrumental medleys of the game's music and the other half consisting of dramatic
Radio drama in Japan
Radio drama in Japan has a history as long as that of radio broadcasting in that country, which began in 1925. Some consider the first Japanese radio drama to have been "" which was a radio broadcast of a stage play. Others consider the Japanese translation of Richard Hughes's "Danger" or to be...
dialogue. The album was released by Future Land on December 2, 1992.
Welcome to the Lennus World |
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Disc 1 (19'48")
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