Neverwinter Nights: Wyvern Crown of Cormyr
Encyclopedia
Neverwinter Nights: Wyvern Crown of Cormyr is the final premium module for Neverwinter Nights
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...

. The story is a knight-themed adventure featuring horse riding. As of December 2009 Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 owns the rights to the module, which is not available for purchase.

Description

The module is set in Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

, in Cormyr. The player character returns home and discovers a massacre and sets out for vengeance. The premium module includes many new features:
  • Horse-riding: ability to use various horses, fight while on horse, and participate in jousting tournaments.
  • New tilesets and locations comparable to Neverwinter Nights 2
    Neverwinter Nights 2
    Neverwinter Nights 2 is a computer role-playing game developed by Obsidian Entertainment and published by Atari. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons pencil and paper fantasy role-playing game...

    .
  • New medieval knight-styled armor, weapons, and items.
  • New prestige class "Purple Dragon Knight".
  • Mini-games including darts, archery competition, "recognize a spell", and jousting tournaments.

Plot

The story starts as the player character, the former adventurer, returns to his family in Cormyr after hearing news of a recent war. The hero works with his family members and friends in their farm in the Hullack forest. One day, while working in the forest aside from the farm, the hero, his brother Jonas and their friend Godfrey Cormas notice the smoke above the trees. Their rushes back but finds destroyed farm, with everybody killed, including Jonas' wife, Lena, and their father, Patrick. Few corpses of the attackers are found on the place: hobgoblins.

The hero, Jonas, and Godfrey decide to find Sir Gilbert Hawklin and become his squires in order to avenge the massacre. They journeys to nearby town of Morfen, where they meet Valetto, Sir Hawklin's trading partner and owner of the farm lands. He directed them to Thunderstone, where Sir Hawklin, along with his family and many other royal families live.

In Thunderstone, the hero manages to become Sir Hawklin's squire after winning in joust tournament. Sir Hawklin is willing to stop the raids on the farms that have become too often. He asks the hero to meet Manthis of the Forest Folk, the leader of the creatures living in Hullack forest. Hero meets Manthis the satyr, who reveals that the raiders are actually seeking ancient burrows.

The hero and his two companions end up fighting with raiders in one such burrow. There, Jonas finds a mysterious ring. The ghostly figure appears, claiming that if Jonas will wear the ring he will have a chance to avenge his wife. Jonas agrees, but the whole event is revealed to be a trap by the unknown villain. Jones becomes possessed, kills Godfrey Cormas and runs away.

The hero becomes a knight and soon is set out to storm the raiders' lair, Polter's Fort. After fighting his way through hobgoblins, ogres, undead and even vampires, he meet a strange masked person claiming to be a Witch Lord, an ancient lich. After defeating him, the Witch Lord reveals that he is not truly evil and that he is only a servant of true mastermind, the Wyvernvapor, a Mist Dragon.
The main motive of the dragon is to find legendary Wyvern Crown.

After venturing to the dragon's lair, a mythical castle located on the Wyvernwater lake, hero successfully sabotages the powerful artifact, Mythallar, that holds the castle above water, and kills pirates who resides here and plagues the lake. The hero deals with Valetto, who is revealed to be the servant of the dragon and the one responsible for piracy. After sinking the castle, hero meets with Wyvernvapor himself, who reveals that hero was fooled by the Witch Lord, who is immortal. Both dragon and lich compete for the Wyvern Crown, and now, with dragon rendered powerless, lich will likely claim it.

After participating in a joust tournament where Jonas, under the guise of Black Knight, tried to kill the hero with poison, Caladnei, official high mage of Cormyr arrives to help with the case of Witch Lord. Jonas is now under the Witch Lord's power. The final battle for the Wyvern Crown's burrow is about to begin. There, hero, with the help of Caladnei, Purple Knights and Hawklin soldiers, crushes the Witch Lord army. After venturing in the burrow and destroying the golem guardians, hero is finally able to reach the Crown. Jonas is abandoned by the Witch Lord and his fate is decided by the player.

With the Wyvern Crown in his possession, the only thing left for the hero is to battle the Witch Lord, Szass Morg, and claim the Crown for Cormyr, or himself.
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