Make 10: A Journey of Numbers
Encyclopedia
Make 10: A journey of numbers (known as Tashiten: Tashite 10 ni Suru Monogatari in Japan) is a puzzle
/logic
style adventure game published by Nintendo
http://www.nintendo.com/countryselector for the Nintendo DS
platform. It is part of the Touch! Generations
brand.
Give or Take: Use the stylus to move add and subtract tiles to make a sum that will Make 10.
Eclyptic Stones: Use the stylus to move stones to hide unwanted numbers to make the remaining numbers Make 10. If there are 2 stones then they must both be used.
Puzzle
A puzzle is a problem or enigma that tests the ingenuity of the solver. In a basic puzzle, one is intended to put together pieces in a logical way in order to come up with the desired solution...
/logic
Logic
In philosophy, Logic is the formal systematic study of the principles of valid inference and correct reasoning. Logic is used in most intellectual activities, but is studied primarily in the disciplines of philosophy, mathematics, semantics, and computer science...
style adventure game published by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
http://www.nintendo.com/countryselector for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
platform. It is part of the Touch! Generations
Touch! Generations
is a Nintendo brand used for the Nintendo DS and Wii showing games created to appeal to a broader audience than the traditional gamer. Nintendo have announced that they will be retiring the brand with the launch of the Nintendo 3DS.-Games:...
brand.
The Plot
The game starts with the player visiting a secluded village library and finding a book full of numbers. The Character becomes so bored that he/she nods off to sleep and wakes up to find a pair of pixies beside them. They then request the character to reply to the question; "do we make ten?". Once the player has replied to this slightly odd question, the pixies whisk him/her away to Numberland. The King of this strange country asks that the player search throughout Numberland and find the nine Make 10 Masters.The Trial Mountains
In the trial mountains you will have to play Make 10 games to clear a path to the top of the mountain. Once you defeat the Local Make 10 Champ in a Make 10 contest you will be able to ascend further up the mountain. At base 5 you will have to beat a Grand Champ and at base 10, a Super Champ. The Make 10 Games will grow steadily harder as you progress up the mountain.The Make 10 Kingdom
The Make 10 kingdom is made up of several areas, some of these include Tenner forest and Toad Hamlet. You will be able to go to new areas when you receive the permission of the Make 10 Masters. The Paths to take you to the Make 10 Masters may sometimes be blocked of innaccessible, but using the stylus to prod secret foliage to reveal access routes never hurt anyone.The Gathering Point
This is a gathering place for all the Make 10 Pixies. Here you can talk with pixies you have met during your travels and some may have handy hints and tips for the easy completion of certain Make 10 Games, and sometimes you can only progress in the game by talking to one or two specific pixies.Make 10 Games
Do We Make 10?: In this game you will have to use the numbers on the heads of the pixies to determine whether they Make 10.Give or Take: Use the stylus to move add and subtract tiles to make a sum that will Make 10.
Eclyptic Stones: Use the stylus to move stones to hide unwanted numbers to make the remaining numbers Make 10. If there are 2 stones then they must both be used.