Immortal Cities: Nile Online
Encyclopedia
Immortal Cities: Nile Online is a browser-based game
Browser game
A browser game is a computer game that is played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or multiplayer...

 set in Ancient Egypt
Ancient Egypt
Ancient Egypt was an ancient civilization of Northeastern Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh...

, developed by Tilted Mill Entertainment
Tilted Mill Entertainment
Tilted Mill Entertainment is a video game developer located in Framingham, Massachusetts. It was founded in 2001 by former Impressions Games lead designer and general manager Chris Beatrice, business manager Peter Haffenreffer, and designer Jeff Fiske....

.

Like many browser games, there is no set goal. The game is played on an infinite-round basis—there are no resets planned. The main focus of the game is on trading resources in order to progress a player's Palace level or increase the amount of cities he or she has. There is a player versus player
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

 aspect that allows players to gain control of "monuments" from either an AI force or other players.

As of March 3, 2009 there were approximately 5000 registered players.

Part of a discussion about Nile Online, during an interview with Tilted Mill's President, Chris Beatrice
Chris Beatrice
Chris Beatrice is a game designer noted for primary creative development of popular historical city-building games, including Caesar, Lords of the Realm, Pharaoh, and Zeus...

, by gamersetwatch.com: "A lot of different goals came together with Nile Online. First we wanted to see if we could make a much simpler, much more accessible and less demanding game that still provided a lot of the city building experience, and also looked really great".

Critical reception

On Campus's blog "The Freshman" highlighted the real-time nature of the gameplay, in which the player can start lengthy tasks and return to the game later to find them completed; and the honesty of the other players.

Krish Raghav, in his Wall Street Journal blog, commended the game's careful balance of goods, raw materials and trading; the co-operation required between players and the roleplaying effect this has on the game's social aspect; and the "unconscious, tangential teaching and learning of complex economic concepts".

External links

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