Graham Gooch's Test Cricket
Encyclopedia
Graham Gooch's Test Cricket is a 1985 cricket game released for the Acorn Electron
Acorn Electron
The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system....

, BBC Micro
BBC Micro
The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation...

, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 by Audiogenic
Audiogenic
Audiogenic Software is one of the oldest United Kingdom video game developers. It was established in 1985 out of the ashes of an earlier Audiogenic company that had been founded in the late 1970s. It published its last new title in 1997, after the core of the development team were taken over by...

. It was later reissued by budget label Alternative Software as Graham Gooch's Match Cricket.

Gameplay

Graham Gooch's Test Cricket has two modes of play, arcade and simulation
Simulation
Simulation is the imitation of some real thing available, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviours of a selected physical or abstract system....

.
  • Arcade mode is for one player where the player picks the type of match and the players. During the match the player controls the action. When batting the player can move the batsman around the crease
    Crease (cricket)
    In the sport of cricket, the crease is a certain area demarcated by white lines painted or chalked on the field of play.The term crease also refers to any of the lines themselves, particularly the popping crease. Law 9 of the Laws of Cricket governs the size and position of the crease markings...

     and choose the shot to play. Timing is important to performing the shot successfully.
  • Simulation mode is where the player can make tactical decisions but the actual play is done by the computer. The player can only watch the game, and make decisions on how his team plays.

Reception

At the time of release, Graham Gooch's Test Cricket was considered the most accurate cricket game out by reviewers, It received high scores for gameplay and graphics but lower scores for the sound, which is because it consisted of basic and few sound effects. Spectrum magazine CRASH
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...

 rated the game 65% and commented that it is the "best cricket simulation yet on the spectrum". Graham Gooch's Test Cricket was rated poorly by Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...

 magazine, scoring just three out of ten. The magazine's main complaints were with the gameplay, such as not being able to change the fielding
Fielding (cricket)
Fielding in the sport of cricket is the action of fielders in collecting the ball after it is struck by the batsman, in such a way as to either limit the number of runs that the batsman scores or get the batsman out by catching the ball in flight or running the batsman out.Cricket fielding position...

 settings and unrealistic run rate
Run rate
In cricket, the run rate , or runs per over is the number of runs a batsman scores in an over of 6 balls. It includes all runs, even the so-called extras awarded due to errors by the bowler. Without extras and overthrows, the maximum run rate is 36 – if every ball were struck for six and, as...

s.

External links

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