EverQuest II: Rise of Kunark
Encyclopedia
Everquest II: Rise of Kunark is the EverQuest II
EverQuest II
EverQuest II is a 3D fantasy massively multiplayer online role-playing game developed by Sony Online Entertainment , based on EverQuest, and shipped on 8 November 2004...

expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

 from Sony Online Entertainment
Sony Online Entertainment
Sony Online Entertainment is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, The Matrix Online, PlanetSide, Star Wars Galaxies, Free Realms, and Vanguard: Saga of Heroes, DC Universe...

. The expansion pack introduces a new continent, Kunark; a new player race, the Sarnak; and raises the level cap for adventure, tradeskills and guilds to 80.

History of Kunark

Over the five hundred years transpired between the setting of the original EverQuest
EverQuest
EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost...

and EverQuest II, the continent of Kunark has changed in many important ways. The various cataclysms that occurred during this period in Norrath had a tangible impact on Kunark, with many areas of the geography being unrecognizable to those familiar with the continent from EverQuest.

The Iksar Empire is being rebuilt, with the giants being pushed towards the north of the continent, and the Sarnak, the new playable race, pushed towards the west, and their home city, Chardok. Upon arriving in Kunark, players will be immersed in a war between the powerful Iksar Empire and the other inhabitants of Kunark.

The Sarnak

The Sarnak in EverQuest were an NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

 race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire. These Sarnak were hunted by Iksar, who saw them as a threat against their rapidly growing empire. Thus, the remainder of these engineered Sarnak were hidden from the Iksar and have only just began to emerge.

The playable Sarnak begin in the lush jungle islands of Timorous Deep, where new Sarnak players attempt to rejoin their race, learn about their history and find their way to the city of Chardok. The eventual quest for Sarnak players is to be able to help their race in the war against the Iksar, and to be able to be of use, the players will have to level in Timorous Deep, the Shattered Lands of the base game, the Desert of Flames
EverQuest II: Desert of Flames
EverQuest II: Desert of Flames is the first expansion for Sony Online Entertainment's EverQuest II. The expansion went live September 13, 2005...

, Kingdom of Sky
EverQuest II: Kingdom of Sky
EverQuest II: Kingdom of Sky is the second expansion for Sony Online Entertainment's EverQuest II, released on February 21, 2006. It features a new region to explore, located high above the skies of Norrath, known as the Overrealm...

and Echoes of Faydwer
EverQuest II: Echoes of Faydwer
Everquest II: Echoes of Faydwer an expansion pack for the MMORPG EverQuest II from Sony Online Entertainment, released with live update #29 on November 14, 2006....

content, before finally being able to be reunited with their
race and fight in the war against the Iksar.

New Features

Rise of Kunark brings several new features to EverQuest II. The expansion will feature considerably larger zones than any previous content in the game, the expansion consisting of large areas which are actually multiple zones with seamless transition between them.

Another planned feature of the expansion is that of epic weapons. Epic weapons were introduced in EverQuest with The Ruins of Kunark expansion pack, and allowed each player to complete a series of quests for a powerful magical weapon, unique to their particular class. Due to delays caused by the San Diego fires in late 2007, epic weapons weren't in Rise of Kunark at launch, but were added in a content update on February 6, 2008. According to the announcements, the difficulty in obtaining the epic weapons will be due to the difficulty of the events, quests and encounters. However, the epic weapons are not designed to be regarded as an entitlement that every member of a class will obtain, and that the series of quests, which will include solo, group and raid
Raid (gaming)
A raid is a type of mission in a video game in which a very large number of people attempt to defeat a boss monster...

 content will require effort and dedication.

As of Live Update 42, epic weapons have been added for each class, along with epic cloaks and earrings for each of the crafting classes. Each weapon has its own quest line, and requires both groups and raids to achieve the final item.

Rise of Kunark zones

The new starting area is Timorous Deep, has content available for new characters from levels one to twenty. All Sarnak will start in Timorous Deep, and newly created characters from any of the neutral races will have the option to begin in Timorous Deep. The zone consists of lush, jungle islands in the ocean known as Timorous Deep, and the city of Gorowyn.

The vast majority of the rest of the content is focused around the levels of 65 to 80, forming the new endgame content
Endgame
In chess and chess-like games, the endgame is the stage of the game when there are few pieces left on the board....

of the EverQuest II. Aside from Timorous Deep, new zones include:

Kylong Plains - consisting of the zones of Dreadlands, Burning Woods(Now Stonewoods) and Firiona Vie from the original EverQuest expansion pack, The Ruins of Kunark

Fens of Nathsar - consisting of The Ruins of Kunark zones Field of Bone, the Lake of Ill Omen and Swamp of No Hope

Jarsath Wastes - containing the Overthere and Skyfire Mountains from The Ruins of Kunark

Kunzar Jungle - containing Outer Sebilis, Outer City of Mist, Emerald Jungle and Trakanon's Teeth from The Ruins of Kunark

New indoor areas and dungeons include Sebilis, Karnor's Castle, Veeshan's Peak, Charasis, Chardok and instanced persistent raid zones.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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