Elemental (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
fantasy role-playing game, an elemental is a type of creature. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water.
(1974)
The air elemental, earth elemental, fire elemental, and water elemental appeared in the D&D Expert Set
(1981, 1983). The air elemental ruler, earth elemental ruler, fire elemental ruler, and water elemental ruler first appeared in the Master Rules
set (1985). The air elemental, earth elemental, fire elemental, and water elemental, and the elemental rulers appeared in the Dungeons & Dragons Rules Cyclopedia
(1991).
The air elemental, earth elemental, fire elemental, and water elemental appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual
(1977).
The air elemental, earth elemental, fire elemental, and water elemental appeared in second edition Advanced Dungeons & Dragons in the Monstrous Compendium Volume One (1989). The air elemental, earth elemental, fire elemental, and water elemental appeared in the Monstrous Manual (1993).
The air elemental, earth elemental, fire elemental, and water elemental – featuring a medium elemental, a large elemental, a huge elemental, a greater elemental, and an elder elemental of each elemental type – appeared in the third edition in the Monster Manual (2000), and "elemental" was featured as a creature type
; these elementals also appeared in the revised 3.5 Monster Manual (2003). The air elemental familiar, earth elemental familiar, fire elemental familiar, and water elemental familiar appeared in Tome and Blood (2001), and later in the revised 3.5 Dungeon Master's Guide
(2003). The primal air elemental, primal earth elemental, primal fire elemental, and primal water elemental appeared in the Epic Level Handbook
(2002).The large air elemental appeared as a player character
race in Savage Species
(2003).
Elementals appeared in the fourth edition in the Monster Manual (2008). The basic elementals (earth, air, water and fire) do not appear until Monster Manual 3 (2010); in this edition, elementals can come in almost any shape, size, and composition imaginable.
Elementals come in the following categories: Small, Medium, Large, Huge, Greater, Elder, Monolith, and Primal.
Elementals almost always have the extraplanar subtype.
All elementals have darkvision out to 60 feet. Elementals have immunity to poison, sleep effects, paralysis, and stunning. They are also not subject to critical hits or flanking, due to their unique physiology.
Elementals are often ruled by powerful, singular beings called archomental
s. These entities fall into two groups, the Elemental Princes of Evil (Cryonax
, Imix
, Ogrémoch
, Olhydra
, Yan-C-Bin
), and the Elemental Princes of Good (Ben-hadar
, Chan
, Sunnis
, Zaaman Rul
).
Elementals play a unique role in the Dark Sun
setting. They are called 'elemental powers' and worshipped by some of the residents of the world of Athas. Athasian clerics forge pacts with one element or paraelement; and from that moment their spells are powered by the spirits of that element. An Athasian cleric who is gifted with well-developed psionic abilities can turn into an elemental being when he reaches the 20th level. This transformation is, at first, temporary; but as the character advances through the levels, it becomes permanent.
Types of paraelementals include ice (air and water), magma (earth and fire), ooze (earth and water), and smoke (air and fire).
Types of quasi-elementals deriving from elements infused with positive energy include lightning (air), mineral (earth), radiance (fire), and steam (water). Types of quasi-elementals deriving from elements infused with negative energy include ash (fire), dust (earth), salt (water), and vacuum (air).
Quasi-elementals' stats have not yet officially appeared in any Third Edition Dungeons & Dragons product, although a number of fan conversions do exist.
Elemental creatures formed from more than one element include:
are evil creatures created by magically corrupting elemental material.
Types of elemental weirds include air, earth, fire, ice, snow, and water.
are humanoids with an elemental being somewhere in their bloodline. Para-genasi are similar, having a paraelemental creature or multiple different elemental creatures in their ancestry.
Half-elementals are created when a being of elemental heritage produces an offspring with a non-elemental creature.
Element creatures resemble creatures from the Material Plane, but are composed entirely of their given element. Thus, a fire element tiger looks like a tiger composed entirely of flame. Templates are currently available for air, cold, earth, fire, water, and wood element creatures.
, Imix
, Ogrémoch
, Olhydra
and Yan-C-Bin
). It contains a tiny fragment of the corresponding prince's essence and exists solely to advance its creator's cause on the Material Plane. The avatars gather at important sites such as recently discovered elemental nodes or other places that might be key to returning the evil entity known as the Elder Elemental Eye
to the world. Sometimes they serve as mighty engines of war for the clerics of the Elder Elemental Eye.
The Avatars of Elemental Evil are:
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy role-playing game, an elemental is a type of creature. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water.
Publication history
The air elemental, earth elemental, fire elemental, and water elemental first appeared in the original Dungeons & Dragons "white box" setDungeons & Dragons (1974)
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It initially included the original edition of the Dungeons & Dragons fantasy role-playing game...
(1974)
The air elemental, earth elemental, fire elemental, and water elemental appeared in the D&D Expert Set
Dungeons & Dragons Expert Set
The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.-1981 printing:The D&D Basic Set saw a major revision in 1981 by Tom Moldvay...
(1981, 1983). The air elemental ruler, earth elemental ruler, fire elemental ruler, and water elemental ruler first appeared in the Master Rules
Dungeons & Dragons Master Rules
Dungeons & Dragons Master Rules is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1985 as an expansion to the Basic Set.-Publication history:...
set (1985). The air elemental, earth elemental, fire elemental, and water elemental, and the elemental rulers appeared in the Dungeons & Dragons Rules Cyclopedia
Dungeons & Dragons Rules Cyclopedia
The Dungeons & Dragons Rules Cyclopedia was published by TSR, Inc. in 1991, as a continuation of the basic edition of the Dungeons & Dragons fantasy role-playing game, which ran concurrently with Advanced Dungeons & Dragons. Its product designation was TSR 1071...
(1991).
The air elemental, earth elemental, fire elemental, and water elemental appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual
Monster Manual
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...
(1977).
The air elemental, earth elemental, fire elemental, and water elemental appeared in second edition Advanced Dungeons & Dragons in the Monstrous Compendium Volume One (1989). The air elemental, earth elemental, fire elemental, and water elemental appeared in the Monstrous Manual (1993).
The air elemental, earth elemental, fire elemental, and water elemental – featuring a medium elemental, a large elemental, a huge elemental, a greater elemental, and an elder elemental of each elemental type – appeared in the third edition in the Monster Manual (2000), and "elemental" was featured as a creature type
Creature type (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, creature types are rough categories of creatures which determine the way game mechanics affect the creature. In the 3rd edition and related games, there are between thirteen and seventeen creature types. Creature type is determined by the...
; these elementals also appeared in the revised 3.5 Monster Manual (2003). The air elemental familiar, earth elemental familiar, fire elemental familiar, and water elemental familiar appeared in Tome and Blood (2001), and later in the revised 3.5 Dungeon Master's Guide
Dungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...
(2003). The primal air elemental, primal earth elemental, primal fire elemental, and primal water elemental appeared in the Epic Level Handbook
Epic Level Handbook
The Epic Level Handbook is a rulebook by Wizards of the Coast for the 3rd edition of Dungeons & Dragons.-Contents:This books contained rules for Dungeons & Dragons 3rd edition characters to attain levels above 20, the limit in the core rulebooks...
(2002).The large air elemental appeared as a player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
race in Savage Species
Savage Species
Savage Species is a sourcebook for use as a supplement in the 3rd edition of the Dungeons & Dragons game, detailing the use of monstrous races as PC races.-Contents:...
(2003).
Elementals appeared in the fourth edition in the Monster Manual (2008). The basic elementals (earth, air, water and fire) do not appear until Monster Manual 3 (2010); in this edition, elementals can come in almost any shape, size, and composition imaginable.
Description
The most common type of creature on the elemental planes are the elementals themselves, followed by other creatures of the elemental type. Elementals of air, earth, fire, and water are incarnations of the elements that compose existence, and are as wild and dangerous as the forces that birthed them.Elementals come in the following categories: Small, Medium, Large, Huge, Greater, Elder, Monolith, and Primal.
Elementals almost always have the extraplanar subtype.
All elementals have darkvision out to 60 feet. Elementals have immunity to poison, sleep effects, paralysis, and stunning. They are also not subject to critical hits or flanking, due to their unique physiology.
Elementals are often ruled by powerful, singular beings called archomental
Archomental
In the Dungeons & Dragons fantasy roleplaying game, archomentals are powerful exemplary beings of the Elemental Planes and rulers over the elementals. Although they are not truly rulers of their planes, archomentals like to consider themselves as such and often grant themselves regal titles like...
s. These entities fall into two groups, the Elemental Princes of Evil (Cryonax
Cryonax
Cryonax is a wicked archomental, the Prince of Evil Cold Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is either a blue-white circle within a square or a silver snowflake.-Publication history:...
, Imix
Imix (Dungeons & Dragons)
Imix is an archomental, the Prince of Evil Fire Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is a red diamond.-Publication history:...
, Ogrémoch
Ogrémoch
Ogrémoch is an archomental in the Dungeons & Dragons fantasy role-playing game. His symbol is an equilateral triangle with short hash marks through each side...
, Olhydra
Olhydra
Olhydra is an archomental in the Dungeons & Dragons fantasy role-playing game. Her symbol is a blue-green square. It's possible that Alyolvoy, an evil archomental of water mentioned in Dungeon #37, is an alias of Olhydra.-Publication history:...
, Yan-C-Bin
Yan-C-Bin
Yan-C-Bin is an archomental, the Prince of Evil Aerial Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is a silver-white circle.-Publication history:...
), and the Elemental Princes of Good (Ben-hadar
Ben-hadar
Ben-hadar is an archomental in the Dungeons & Dragons fantasy role-playing game.-Publication history:Ben-hadar first appeared with the good archomentals in the second edition book Planescape Monstrous Compendium Appendix III ....
, Chan
Chan (Dungeons & Dragons)
Chan is an archomental in the Dungeons & Dragons fantasy role-playing game.-Publication history:Chan first appeared with the good archomentals in the second edition book Planescape Monstrous Compendium Appendix III ....
, Sunnis
Sunnis (Dungeons & Dragons)
Sunnis is an archomental in the Dungeons & Dragons fantasy role-playing game.-Publication history:Sunnis first appeared with the good archomentals in the second edition book Planescape Monstrous Compendium Appendix III ....
, Zaaman Rul
Zaaman Rul
Zaaman Rul is an archomental in the Dungeons & Dragons fantasy role-playing game.-Publication history:Zaaman Rul first appeared with the good archomentals in the second edition book Planescape Monstrous Compendium Appendix III ....
).
Elementals play a unique role in the Dark Sun
Dark Sun
Dark Sun is a Dungeons & Dragons campaign setting featuring the fictional desert world of Athas. The original Dark Sun Boxed Set campaign setting was released in 1991....
setting. They are called 'elemental powers' and worshipped by some of the residents of the world of Athas. Athasian clerics forge pacts with one element or paraelement; and from that moment their spells are powered by the spirits of that element. An Athasian cleric who is gifted with well-developed psionic abilities can turn into an elemental being when he reaches the 20th level. This transformation is, at first, temporary; but as the character advances through the levels, it becomes permanent.
Paraelementals
Paraelementals fuse two of the classic elements into a single dangerous creature.Types of paraelementals include ice (air and water), magma (earth and fire), ooze (earth and water), and smoke (air and fire).
Quasi-elementals
Quasi-elementals are a fusion of one of the classic elements and either positive or negative energy.Types of quasi-elementals deriving from elements infused with positive energy include lightning (air), mineral (earth), radiance (fire), and steam (water). Types of quasi-elementals deriving from elements infused with negative energy include ash (fire), dust (earth), salt (water), and vacuum (air).
Quasi-elementals' stats have not yet officially appeared in any Third Edition Dungeons & Dragons product, although a number of fan conversions do exist.
Other elementals
Elementals composed of elements beyond the basic four (air, earth, fire, and water) include:- Shadow Elementals
- Storm Elementals
- Taint Elementals
- Ruin Elementals
- Ectoplasm Elementals
Elemental creatures formed from more than one element include:
- Omnimentals
- Tempests
Elemental grues
Elemental gruesGrue (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, a grue is a type of elemental.-Publication history:The elemental grues, including the chaggrin, the harginn, the ildriss, and the varrdig, first appear in Monster Manual II . The Monster Manual II was reviewed by Megan C...
are evil creatures created by magically corrupting elemental material.
Elemental weirds
In Third Edition Dungeons & Dragons, elemental weirds are powerful elemental oracles that are tied to a specific pool of their elemental matter. They appear as attractive female humanoids composed entirely of their given elements.Types of elemental weirds include air, earth, fire, ice, snow, and water.
Elementite swarms
Elementite swarms are "larval" forms of true elementals, tiny bits of sentient elemental matter that gather in swarms.Genasi, half-elementals and element creatures
GenasiGenasi
Genasi are creatures in the Dungeons & Dragons fantasy role-playing game.-Publication history:The air genasi, the earth genasi, the fire genasi, and the water genasi first appeared in second edition as player character races for the Planescape setting in the Planewalker's Handbook .The air genasi,...
are humanoids with an elemental being somewhere in their bloodline. Para-genasi are similar, having a paraelemental creature or multiple different elemental creatures in their ancestry.
Half-elementals are created when a being of elemental heritage produces an offspring with a non-elemental creature.
Element creatures resemble creatures from the Material Plane, but are composed entirely of their given element. Thus, a fire element tiger looks like a tiger composed entirely of flame. Templates are currently available for air, cold, earth, fire, water, and wood element creatures.
Unravelers
Unravelers (or menglis) are a sort of "anti-elemental", extraplanar beings that can break down creatures into their component elements.Necromentals
Necromentals are essentially undead elementals. An elemental that forms a bond with the Negative Energy Plane may become a necromental when it dies. Necromentals look like dark, dismal versions of their original being. For example, an earth necromental may look like it's made of grave dirt and dark stone, with tombstone pieces and the occasional bone jutting through.Avatars of Elemental Evil
The avatars of Elemental Evil have only recently appeared. Each avatar is the living will of a Prince of Elemental Evil (CryonaxCryonax
Cryonax is a wicked archomental, the Prince of Evil Cold Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is either a blue-white circle within a square or a silver snowflake.-Publication history:...
, Imix
Imix (Dungeons & Dragons)
Imix is an archomental, the Prince of Evil Fire Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is a red diamond.-Publication history:...
, Ogrémoch
Ogrémoch
Ogrémoch is an archomental in the Dungeons & Dragons fantasy role-playing game. His symbol is an equilateral triangle with short hash marks through each side...
, Olhydra
Olhydra
Olhydra is an archomental in the Dungeons & Dragons fantasy role-playing game. Her symbol is a blue-green square. It's possible that Alyolvoy, an evil archomental of water mentioned in Dungeon #37, is an alias of Olhydra.-Publication history:...
and Yan-C-Bin
Yan-C-Bin
Yan-C-Bin is an archomental, the Prince of Evil Aerial Creatures, in the Dungeons & Dragons fantasy role-playing game. His symbol is a silver-white circle.-Publication history:...
). It contains a tiny fragment of the corresponding prince's essence and exists solely to advance its creator's cause on the Material Plane. The avatars gather at important sites such as recently discovered elemental nodes or other places that might be key to returning the evil entity known as the Elder Elemental Eye
Tharizdun
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold....
to the world. Sometimes they serve as mighty engines of war for the clerics of the Elder Elemental Eye.
The Avatars of Elemental Evil are:
- Black Rock Triskelion: The Elemental Evil Avatar of Earth. Living pillards of black rock, whose angular body is covered in spikes and sharp ridges. Each of their three arms end in a point and their body is supported by a tripod of legs. These spawn of Ogrémoch operate under the supervision of powerful earth clerics. They are simple brutes.
- Cyclonic Ravager: The Elemental Evil Avatar of Air. These spawn of Yan-C-Bin roughly resemble a towering whirlwind with humanoid features, blasting the land about themselves with hurricane force winds and flinging foes through the air.
- Holocaust Disciple: The Elemental Evil Avatar of Fire. These spawn of Imix are tall humanoid figures of pure flame. They relish spreading destruction, bending their mighty intellects solely to this purpose. They are sometimes found in the company of fire giants or other minions of Imix.
- Waterveiled Assassin: The Elemental Evil Avatar of Water. Creatures of living water created by Olhydra to slay her cult's enemies. They are changeable waves of water, monstrous in shape, and capable of engulfing foes with their watery embrace. They are cunning hunters who take full advantage of their terrain and natural talents.
Other creatures of the elemental type in the Monster Manual
- BelkerBelkerIn the Dungeons and Dragons fantasy role-playing game, the belker is an elemental creature with a body composed mainly of smoke from the Elemental Plane of air.-Publication history:...
- Air, ash, smoke and steam - Invisible StalkerInvisible stalkerIn the Dungeons & Dragons fantasy roleplaying game, the invisible stalker is an elemental creature from the Elemental Plane of Air.-Publication history:...
- Air - MagminMagminIn the Dungeons & Dragons fantasy role-playing game, the magmin, or "magman", is a mischievous, nasty little goblin-like elemental creature from the Elemental Plane of fire. A magmin resembles a goblin made out of molten magma and burning cinders. Parts of it are on fire...
- Magma - ThoqquaThoqquaIn the Dungeons & Dragons fantasy role-playing game, the thoqqua is an elemental creature from the Elemental Plane of fire.-Publication history:The thoqqua first appeared in first edition in the original Fiend Folio ....
- Fire and Earth
Elementals from the Monster Manual II
- Breathdrinker - Air
- Fire Bat - Fire
- Galeb duhrGaleb duhrIn the Dungeons & Dragons fantasy role-playing game, the galeb duhr is a boulder-like creature with appendages that act as hands and feet.-Publication history:The galeb duhr was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons....
- Earth - Immoth - Air, Water
- Tempest - Air, Earth, Fire, Water
Additional reading
- Baker, Rich. Complete ArcaneComplete ArcaneComplete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.-Contents:...
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2004). - Baur, WolfgangWolfgang BaurWolfgang Baur is an American game designer, best known for his work with Dragon magazine. He designs role-playing games and also is known for his work at Wizards of the Coast.-Biography:...
, James Jacobs, and George Strayton. FrostburnFrostburnFrostburn is a supplemental book to the 3.5 edition of the Dungeons and Dragons fantasy role-playing game.-Contents:Frostburn provides rules for adventuring in a cold environment as well as an environment known as frostfell, which is a sort of arctic environment with extreme cold.The book contains...
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2004). - Bonny, Ed, Jeff GrubbJeff GrubbJeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics...
, Rich Redman, Skip WilliamsSkip WilliamsRalph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry...
, and Steve WinterSteve WinterSteve Winter is a game designer who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.-Early life:Steve Winter was born in Dubuque, Iowa on December 8, 1957...
. Monster Manual II (Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2002). - Collins, AndyAndy Collins (game designer)Andy Collins is a game designer whose writing credits include numerous books for the Dungeons & Dragons fantasy role-playing game.-Early life and education:Andy Collins grew up in Olympia, Washington...
, and Bruce R. CordellBruce CordellBruce Robert Cordell is an American author of roleplaying games and fantasy novels. He won the Origins Award for Return to the Tomb of Horrors and has won several ENnies as well...
. Libris Mortis: The Book of Undead (Wizards of the Coast, 2004). - Cook, MonteMonte CookMonte Cook is a professional table-top role-playing game designer and writer. He is married to Sue Weinlein Cook.-Roleplaying:Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer...
. "Four in Darkness: A Guide to Elemental Evil." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#285 (Paizo Publishing, 2001). - Cook, Monte. Monstrous Compendium: Planescape Compendium III (TSR, 1998).
- Cook, Monte, and William W. Connors. The Inner Planes (TSR, 1998).
- Cordell, Bruce R.Bruce CordellBruce Robert Cordell is an American author of roleplaying games and fantasy novels. He won the Origins Award for Return to the Tomb of Horrors and has won several ENnies as well...
, and Gwendolyn F.M. Kestrel. Planar HandbookPlanar HandbookPlanar Handbook is an optional supplemental source book for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game.-Contents:...
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2004). - Isaacson, Robert. "The Ecology of the Galeb Duhr." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#172 (TSRTSR, Inc.Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
, 1991). - Grubb, JeffJeff GrubbJeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics...
. Manual of the PlanesManual of the PlanesThe Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe....
(TSR, 1987). - Grubb, Jeff, David Noonan, and Bruce Cordell. Manual of the PlanesManual of the PlanesThe Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe....
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2001). - Sernett, Matthew, Dave Noonan, Ari MarmellAri MarmellAri Marmell is an American novelist and freelance role-playing game writer.-Novels:His first novel, Gehenna: The Final Night, was published in 2004 by White Wolf Publishing...
, and Robert J. SchwalbRobert J. Schwalb-Career:His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells , Drow of the Underdark -Career:His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark -Career:His works for Dungeons &...
. Tome of Magic: Pact, Shadow, and Truename Magic (Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2006). - Stout, Travis. Children of the Cosmos, Dragon #297 (Paizo PublishingPaizo PublishingPaizo Publishing is an American publishing company in Redmond, Washington that specializes in game aids and adventures for "the world's oldest fantasy roleplaying game" and its flagship spin-off game and setting, Pathfinder...
), 2002. - Williams, SkipSkip WilliamsRalph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry...
, Jonathan Tweet, and Monte CookMonte CookMonte Cook is a professional table-top role-playing game designer and writer. He is married to Sue Weinlein Cook.-Roleplaying:Cook has been a professional game designer since 1988, working primarily on role-playing games. Much of his early work was for Iron Crown Enterprises as an editor and writer...
. Monster ManualMonster ManualThe Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically...
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2000). - Trice, Michael. "The Ecology of the Elemental Weird." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#347 (Paizo PublishingPaizo PublishingPaizo Publishing is an American publishing company in Redmond, Washington that specializes in game aids and adventures for "the world's oldest fantasy roleplaying game" and its flagship spin-off game and setting, Pathfinder...
, 2006). - Various. Monster Manual III (Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2004). - Wyatt, James, Ari Marmell, and C.A. Suleiman. Heroes of HorrorHeroes of HorrorHeroes of Horror is a hardcover supplement to the 3.5 edition of the Dungeons and Dragons role-playing game.-Contents:It is intended for use by Dungeon Masters who want to incorporate elements of horror into their game...
(Wizards of the CoastWizards of the CoastWizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, 2005).
External links
- Official Dungeons & Dragons website
- Older edition statistics: Air, Water, Earth, Fire