Colony Wars: Red Sun
Encyclopedia
Colony Wars: Red Sun is a space simulation
Space simulation
A space simulator is a system that tries to replicate or simulate outer space and/or the experience of space flight in a spacecraft as closely and realistically as possible...

 video game for the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 developed and released by Psygnosis in 2000. Other two episodes were released beforehand, namely Colony Wars
Colony Wars
Colony Wars is a trilogy of video games developed and produced by Psygnosis for the PlayStation. The three games in the series are Colony Wars , Colony Wars: Vengeance , and Colony Wars: Red Sun . The style of gameplay is a 3D science fiction space shoot 'em up.-Games:-Prologue:Colony Wars takes...

 in 1997 and Colony Wars: Vengeance
Colony Wars: Vengeance
Colony Wars: Vengeance is a space simulation video game for the PlayStation developed and released by Psygnosis in 1998, and sequel to the original Colony Wars, released the previous year....

 in 1998.

The third and final title in the Colony Wars trilogy, this game's plot departs from the ever-going struggle between the League of Free Worlds and the Colonial Navy, instead of having them at peace, the two are engaged in war once more. The player is immediately presented that the final battle between the two was beginning. During the intro, the player is shown the Red Sun, a neutral starship destined for the stars on its maiden voyage, and is the center of the plot concerning the game.

Instead of the League vs. Navy approach with the player automatically being on a side, the player plays as Valdemar, an out-of-work mercenary who has been called to save the galaxy by a man who calls himself "The General." Expectedly, Valdemar has no choice but to accept the General's wishes.

The game further diverts from the previous 2 games' style by including a shop system, where the player must buy weapons and aircraft in order to upgrade. In certain missions, upgrading is not required as the game will give you ships central to the plot (as in, those used in the numerous FMV cutscenes), even though you can switch to a ship that is outside of the plot.

The player, instead of being restricted to a set armament per ship, is able to create their own weapon setup. While 99 missiles can be loaded into one 'slot', 99 lasers cannot be fitted into one slot in the same manner. Every laser takes up 1 slot, and you cannot own more than 3 of one kind of laser. This game is also notable for nearly nullifying the importance of the Anti-Shield and Anti-Hull weaponry.

The number of ships has nearly doubled from the previous game, and the player is able to pilot an enemy fighter. 9 ships in total, each ship's stats gradually increase as the player upgrades from ship to ship. None of the ships' individual stats are upgradable, meaning to get more thrust, you would have to upgrade ships entirely.

Reception

Official UK PlayStation Magazine awarded the game with 8/10 in issue No. 57, calling it "a superb, cinematic shoot 'em up." It also received an average score of 84.03% at Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

, based on an aggregate of 19 reviews.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK