Battle Kid: Fortress of Peril
Encyclopedia
Battle Kid: Fortress Of Peril is a homebrewed
Homebrew (video games)
Homebrew is a term frequently applied to video games or other software produced by consumers to target proprietary hardware platforms not typically user-programmable or that use proprietary storage methods...

 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 platform
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 video game, released in February 2010 for the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

, created by Sivak Games, and published through Retrozone with the cover art designed by Larry Bundy Jr. Unlike most games in the modern era, Battle Kid is available for purchase on an actual cartridge. While there has been a strong demand for a downloadable version - via wii-ware or PC - the developer has stated that while the game is currently not planned to be released on any other formats due to a contract with Retrozone, a possibility for the future still exists.

Gameplay

Battle Kid is very similar to I Wanna Be the Guy
I Wanna Be The Guy
I Wanna Be The Guy: The Movie: The Game is a 2D platform indie freeware video game. First released in October 2007 by Michael "Kayin" O'Reilly, the game is not in active development, despite being listed as a beta...

, an indie freeware game for the PC, in terms of the design of the main character and the projectile weapon he possesses, the trial-and-error difficulty, and instant death mechanics of all enemies and hazards. However, the similarities end here as the actual gameplay and control is much more in the likeness of Mega Man
Mega Man
Mega Man is a video game franchise from Capcom, starring the eponymous character Mega Man, or one of his many counterparts. The series is well-known and comprises well over fifty releases, easily making it Capcom's most prolific franchise. As of December 31, 2010, the series has sold approximately...

games on the NES and the "Metroidvania" platform-adventure subgenre in terms of exploration, layout, save points, and the boss fights at the end of each major stage. The main character, Timmy, can only be hit once before the player is greeted with a 'game over' screen; however, there are infinite continues and the player will start over from the last save point. There are also keys which unlock different areas of the fortress and enhancement cards which give the player a number of different abilities to overcome obstacles. There are over 500 individual rooms, over 30 different enemy types, and multiple difficulty settings.

Plot

The cinematics open with an exchange of dialogue between mysterious shadowy figures and mentions that a supermech being built. Not much else is known about these characters and their plans at this point in the game.

A week later, Dr. Tina Byers a scientist at Disch Corp receives an alarming transmission from a long abandoned place known as Fortress Il'Akab (nicknamed the Fortress of Peril). A race of wizards once lived there and filled the place with traps and dangerous creatures. An unknown group has assumed command there and is developing a supermech weapon. Dr. Byers calls in the protagonist, Timmy to infiltrate the fortress and put a stop to the group's evil plans. Armed with a prototype battle suit and magic gloves, Timmy flies off on his ship and lands into action.

Release variations

To date, there have been three releases/versions of Battle Kid: Fortress of Peril. The original was a limited edition run of 33 copies for early pre-orders, game play testers and production staff, with each copy being uniquely numbered. The second (version 1.000) was the main (and currently most common) release, was launched in February 2010. A third release (version 1.100) was released July 2, 2010.

The main differences between the 1.000 and 1.100 releases of Battle Kid was the fixing of a glitch discovered in the 1.000 version of the game. This allowed the player to become invincible, therefore being able to beat the game with ease. Also fixed was a sound effect and the letters "D" and "V" of the game's font, which were sometimes confused with "O" and "U" respectively. Exclusive to the 1.100 release as well is an extra level originally showcased at the 2010 ScrewAttack
ScrewAttack
ScrewAttack . is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN...

 Gaming Convention which can be accessed by typing "SGCLEVEL" into the password screen.

The cover art/cartridge label for 1.100 was also totally redesigned and re-colored by "Guru Larry" Bundy Jr, who made a pencil sketch of the original cover, but didn't have enough time to finish off the piece personally, and therefore it was handled by Sivak.

Sequel

Announced at May 12, 2010, "Battle Kid 2: Mountain of Torment" is in development by Sivak Games.
New features has been covered, like new block types (Ice, Conveyors, Sludge...), Wall Grip upgrade, the in-game death counter, and the intro stage.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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